opened your file, looks like you still have some work to do to follow the side view of the photo. Also, seems you should straighten up your front view of the photo so the eyes are level, since this will help you follow that view better as well.
I could see you are working mirror on the parts, tyrantmonkey has good points, glad to see you are trying, kram1032.
Gustav is giving you good advice, try to single out surface forms like ckeeks in simple terms, don’t let the subtle shapes give you surface form vertigo [loose your focus on shape comprehension]. The geometry on side of face was not that good in my opinion, looks like you started with a cube, that’s fine, however it has given you some areas that might be difficult to manipulate well. Looks like you dove head first in this project, maybe time to move back study a little and start again. Nothing like trying many different ways…! You could “retopo” this model and correct your geometry, again… tutorials will help you understand how gometry needs to follow form in 3d.
my suggestion would be that you actually pencil draw the subject a few times to help you get the feel of the form of the face. Even trace it, use thin paper over the photo on a window to see through the paper. This would be a good practice to help you get into thinking about the shape of the forms of the face. Young faces are the most difficult.
tutorials are the best place to start, however… in 3d you need perhaps stronger artistic intuition than as in traditional art. If you are new to drawing, think circular pencil movements when drawing figures. This will help train your senses of perception.
as a small note, I am currently working on cloths for a female figure using a combination of shrinkwrap, mirror, subsurf and retopo all at the same time. Turing retopo on and off as I need it and watching how the geometry follows the figure I am modeling on. Using proportional select on and off at times to work areas to make the stretch of cloth I want to happen. It helped a quick start of geometry as I rework the geometry to make it follow best. Using a simple cylinder to start, I was able to remove vertices and watch how the shrinkwrap worked against the form.
If you want a good starter geometry for faces? add cube, add subsurf modifier x2 levels and apply, add splitedge modifer leave default 30deg and apply. go into edit mode and select one of the sides, key-P to seperate it and now you have a good rounded set of faces. play with subsurf and even the degree in edgesplit. Gives a nice starter geometry. pull a center vertice using proportional and you have an instant nose with good geometry following.
I wish you much luck and hope you stay with your projects. This is my first post on this forum, hope I helped in some way. Sorry about writing so much, just needed to talk.