Hi folks,
I just recently got back into blender. I got bored this Friday and wanted to create an Ipod mini. I modelled this in under 3 hours. I have some serious render problems, and I mean serious.
I hate all this grain that I am recieving. My render settings are:
gi method : full
quality: high
light emit : 2.4
indirect light emit : 2.4
I have been experimenting with the cache settings on a gi quality setting of low, but the results are aweful. I really want to know how I could get rid of all this grain, even at the costs of huge render times.
What are the settings you guys use for Full GI Rendering ?
I want this thing to be as realistic as possible so please crit it too death. I am also having problems creating the actual shader for the main casing. Could anyone please give some suggestions as to what material properties it should be.
Thanks.