I know there are thousands of these types of threads and I’m sure I’ve went through most of them but I had I quick question.
(this is about releasing “my games” under my full copyright) If i used the blank.blend runtime method (create an empty blend file that will load your blend file and save that as a runtime, that will be your .exe launcher) I know that its created under the BlenderPlayer making your blankd .blend game GPL but that’s just the empty blend right, this means you still hold rights to the .blend file you include that the .exe/launcher is opening?
Also, where can I find all the details about how python scripts you write will effect licencing (make them GPL). Do codes such as “Import bge” or “Import GameLogic as g” do it (infect your game with the GPL stamp)?
This link is dead (it’s about python coding and how it could effect GPL/licensing): http://www.blender.org/education-help/faq/gpl-for-artists/#c2129