i know this has been talked about a lot on BA, but (a) a lot of threads i’ve come across in searches are literally years old and therefore i feel the newer versions of Blender might negate some of the approaches etc, and (b) since this is obviously a very popular topic, as well as asking a few questions here i was wondering if the subject of hair - perhaps both particle and poly - might warrant a sub-forum in Support itself?
I’m finding particles a nightmare. just trying to comb the damn things into place and not get them pushing through my scalp emitter is a seemingly impossible task, or at least one that’s eating up so much time as to be counterproductive. Poly seems to be the way to go.
what i want, is primarily do some renders, and then hopefully some animations, just short things until i maybe get more experienced (and a far better/faster machine). For renders, my goal would be, say, something of the quality that DAZ/Poser hair seems to show. i’m not sure if DAZ hair is poly, but it would seem to be as i don’t think it has a particle system? whatever, that’s my goal, so a few questions (bear in mind my characters are long-haired girlies) :
- Is it better to sculpt the bulk of the hair shape as one item, then lay in the long strands over it, or just build up everything in strips?
- What’s the best way to get a natural feel to it, for hanging down (gravity, depending on pose) or over the shoulders etc, and for movement : can you add a, say, cloth sim to it? or do you add Collision (or a forcefield, as one Youtube vid showed (http://www.youtube.com/watch?v=N8VdjBsrk9M) ?
- Would i be able to maybe weight paint the hair so that it would refer to its original sculpted shape? (Eg, in animation, if she was running - making the hair bounce and stream out - and then stopped)
- Is it worth combining the polys - as the majority of the effect - w/ maybe a simplified Particle system? i’m thinking maybe a “few” Particle strand hairs in between the polys might help sell the effect?
probably more questions to come as i try stuff…