Hi, I’m modeling a landscape and I want to reduce rendering time by creating a panorama image of the back mountains and the sky instead of having them as meshes in the model.
I rendered only the back mountains using the panorama setting, and now I have a 6144x1024panoramic image of back mountains+sky. I want to map it as a texture in the World, but it does not look right, it pitches in one side of the landscape. I tryied AngMap, View, Spherical Texture configurations but they do not work.
Is there a way to make what I want?