ummm i’ll try to describe as good as i can.
iit basicly exists out of 3 parts.
the globe itself. (i used a 4 or 5 subdivided icosphere)
this contains 2 shaders.
-clouds (i love clouds) noise size 0.390 noise depth: 0 hard noise
–col and nor on, at 0.3 and 0.5 color black
-stucci plastic noise size 0.07 turbulance 200 hard noise
–just nor at 5
the color of the globe should be redish, i used R1 G0.3 B0
some emit to do something to it. (i realy haven’t a clue why) 0.3
depending on your lighting you should toy with ref to get the right impact.
it should look dim red with black and dark red spots.
bit like lava would look in a old 3d game.
the second object is another globe that is said to give off particles. (static)
this should make te flares from the sun.
make it a bit smaller then the globe.
depending on the size of the globe set the rand to something like 0.02
the material of the particles should be red and halo.
halosize depending on the size of the globe.
my big sun takes 2.0 and my small sun takes 0.02 so just tweak it a bit.
alpha 0.3
the second globe should be the same as the preceding with the diffrence that;
rand should be about 0.01
size of halo should be about half of that of the flares.
now i don’t guarantie anything but that’s about my sun’s are made of.
I don’t like the blue particles going accross… and the holograph isn’t convincing, it looks solid
I don’t like to give crits like that, but I just don’t quite seem convinced…
yes i know, it’s also not finished yet
but at some time i will get there
for one you need static, not particles, and you need grainy objects, and see-through objects, that look like they are glowing
i think i can safely say that every use of particles in my scene are static particles.
see-trough won’t work. becouse the particles of the small sun are seperate they will ruin the look of the whole sun if i make the globe itself see trough.
and for some reason i can’t make objects that look like they glow. (after GXMonkey said the glowing thing, i tried to make it glow, to no avail.)