Okay, I’m following another Blender Guru tutorial and I’m completely lost and confused as to how I would achieve this in Cycles or Eevee using the Node/Compositor Editor. In this tutorial - around the 8:01 mark (https://www.blenderguru.com/tutorials/create-a-foggy-window) - Andrew goes on about how you have to disable colour, enable the Alpha, and convert RGB to Intensity. I haven’t got a clue as to how I would achieve all this with Nodes.
I guess so. I mean, isn’t that a similar way of applying the texture to the material like he mentions in the video…? When he does that he says it’s okay, but not accurate. His results, around the 11:34 mark, make it look different. He changes the Repeat as well.
Still experimenting with getting the water droplets to appear. I’m getting there, but I would love to know how Andrew achieved the look he got in the tutorial around 14:37. Those droplets look to be white in the middle and black on the outside, but I just can’t replicate that. How would one do that using nodes?