I’ve gone through all the tutorials, and searched the forums… but i still cant get the result i want. If i have a very awkard shaped surface, with things poking out everywhere… how the hell can i texture this? Is there a way to do it with out converting it to a mesh and then breaking it into pieces? No, no… i know there is, I just dont know how. but even if i do it that way, it still looks like crap. please… someone help the retarded kid… :-?
For crazy shapes with many “poking appendices” there’s the great UV Texture Editor free with the Blender package
But you still need to convert to mesh
breaking it into peaces is definitely not necessary. An when you have transformed it into a mesh, you can assign up to 16 different materials to one mesh-object. You can decide, which face should get which material.