Thanks for the nice comment and interest. This very long thread explains what I’ve been trying to make for quite a while now (though taking a bit of a break from it at the moment): Walls, walls and more walls (geonodes wall making thingy)
It isn’t really ready to share yet as its very messy, hacky and prone to breaking. I also can’t really go into a lot of detail on how I’ve made it here, but the basic starting point is randomly arraying faces along a curve then splitting the faces to give some variation and then other things to try to make it as random as possible, while maintaining a wall like appearance and structure (dry stone walls aren’t completely random).
I will get back to it at some point but I’m currently doing non-Blender things.
Thanks again!