Yhorm

I’ve always wanted to explore the dark settings in the souls series, but never managed to catch the exact feeling as in the game. This is a twist of how the actual Yhrom looks in the game series, with a more human look of course. It was really fun doing this piece, exploring things such as working with characters in a scene, which i never usualy do!

Everybody is probably not familiar with the game, but still!

I did a 1920x1080 render, which took about 7 hours with all different passes. (Never been working with so many layers before…) But i realised the background might have been to big for the character so i did a resize in photoshop, but did most of my post processing in blender compositor!

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This image left me speechless this is truly a masterpiece great work. how about adding lens flare to the red eye and may i ask how were you able to make the body decay ?

@WinterCG

Thank you, much appreciated!

That could actually work, i’d like to keep the piece to its original effects compared to what the game has though. But it doesnt sound like a bad idea, might go into photoshop and see the effects it has to the picture :cool:

It’s a group node with a mix of a few textures, diffuse and glossy shaders. The most noticable one is of course the glowing parts of the skin, which is a musgrave texture with emission and a colorramp on it! Not too fancy i’d say, but it does its job!

Can you show wires? Also I’m interested in how detailed is the background? Looks cool.

Definitly. I’m working on a wireframe render atm, should take so long.

Its all pretty detailed. The stones were made with photogeometry, the ground is displaced with a few textures and the fire of course made with the simulator!

Thanks!

Here is the wireframe render… Pretty messy considering i usually like clean wires, but this was a tough one with cloth and photogeometry mesh. But you get the overall concept :wink:

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