Can you explain a bit more about the detail sculpting? Is it multires and did you used alphas?
Yes, it’s multires, with 5 subdivision levels. That’s just barely enough for some areas, like the forehead, but working with 6 levels is uncomfortably slow on my computer.
I actually didn’t use many alpha brushes since I’m trying to do this project on the cheap. I scrounged and modified a few pore alphas from an old Frank Tzen tutorial, and augmented them with procedural noise applied by hand for the mid-level detail (3D mapping for tricky areas like the ears, tiled mapping everywhere else for better control). I made a bump alpha for the neck and torso by painting over a photo of goosebumpy skin. All the wrinkles and creases were just sculpted with a tiny brush and no alphas.
It’s definitely not as good as using alphas from texturing.xyz, but I’m not planning on making any extreme close-ups.
It looks very good. Thanks for the answer
Great wip and also a lot of helpful informations! Can’t wait to see more.
Your modelling is exceptional. I love the hair.
A small update because this thread got bumped. I’m in the middle of painting the skin textures, but last week was the first time I felt like working on it since the quarantine started.
There’s probably plugins to do this easier, but I’m painting with layers in 2.8 like Substance Painter just using nodes and a separate greyscale image file for each layer:
(then I bake it, of course)
I’ll post more pics when the texturing is finished.
If not cuted below shoulders, I would think it’s a real person. Facial proportions and anatomy is perfect. Once it’s done, You have my vote to put this on Blender’s startup screen. Just amazing. Having some Instagram portfolio or Artstation profile to see?
Thankyou for taking time out of your day at Pixar to tell us about your work in progress. Can you tell us which movie this character will be in?
I’m laughing at some of these replies. I really must stress that I don’t feel like I know what I’m doing yet, but it turns out OK anyway because I’m re-working every step multiple times until it’s good enough. That’s also why it’s so long between updates.
Anyway, the textures aren’t finished, but here’s what I have so far:
and with more interesting lighting, plus a temporary shirt:
(Temporary assets do have a way of becoming permanent, but I still intend to use the cloth simulator to make a blouse or dress in a different style for the final image.)
The textures are completely hand-painted based on this tutorial: https://youtu.be/9ywhVkZBtq8 using the node-based layered technique shown in my previous post (developed after I checked the price of Substance Painter).
I think it’s a little too red under the eyes, it needs more fine details, the color of the lips is never quite right, and I’ll probably replace the freckles layer (again), but other than that, I’m pretty happy with it.
My god! It’s beautiful - absolutely wonderful work!
such a stunning work!!!
can you please help me with my hair problem?