And I mean you’re working on something, something goes wrong, you try to fix it for hours only to find out the solution was simple.
Personally, I’ve had too many to count, sometimes to the point where I question myself if I’m really meant to do any coding in the Python API at all.
For example, a lot of initial code I write to solve a problem or add something to a game starts out as this big complex mass of code with the idea to get it working and then work on simplifying, only to find out I do not have the solution until after I simplify to reduce the overall possibilities where the problem could occur and something that goes from several ‘if’ statements down to a few lines of code.
And just this evening, I got something working as I designed it in one of my projects, then I thought I did something that pretty much broke the whole system even though I did only cosmetic changes to the code like adding comments since I got it working. I mulled over it for about an hour when I found out the entire problem was that I set a property value for a couple objects to zero (which they shouldn’t at first), to see if something else was working properly.
Sometimes after those things I feel like an idiot and that I actually am no good at all in developing complex game systems due to all the times I fail before getting something that actually works.:spin:
So list your biggest game development D’oh moments here.