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A universe is not enough!

A Free 3D Fantasy MMORPG

PlaneShift is a Free Open Source 3D MMORPG in Development, created by a talented and dedicated team, which has a high level of professionalism within its ranks. Our target goal is to be the biggest free MMORPG available, with a growing community of developers that can expand the virtual world into experimental directions where no commercial product can dare. The client and server code are cross-platform, designed for Windows, Linux, and Mac OS X.

We have a strong organization and will, good guidance and task assignment. We developed tools to track all our progresses based on a master plan shared in all departments. A separate license for art ensures all graphical assets can be used only in PlaneShift. We already achieved some good goals, having 3 tech demo released. The latest release has now 350,000 registered accounts.

The current release version of PlaneShift has a detailed char creation, allows players to visit a part of the main city, the city of feline race, the arena and more. You can already collect objects, buy weapons, fight, cast spells, do quests, and more.

We are searching talented and innovative 3D artists to join us. We are seeking junior/senior modelers, senior animator and we are also seeking a stable 3d department leader which will really shape the future of PlaneShift. If you want to be part of the team please check our recruitment page ( and send us your information!

Preferred tools are 3dsmax and Blender. Maya and Lightwave can also be used with some export/import tools.

Contact: [email protected]

Luca Pancallo,
PlaneShift Project Director.

I once checked this game out around December 2006.
I thought it was rather impersonal, not very immersing and slow (the character moved at a snail’s pace). Plus I didn’t know where I was going in that forest or how things worked.
That might have changed since, but my first experience with your game wasn’t a good one.

There are so many free MMORPG projects now but most lack the touch most commercial ones have… that element which draws you into the world and makes you experience it… and that doesn’t just lie in the graphics (though they do matter).

I’ve always been impressed with PlaneShift and how much they’ve been able to accomplish. I encourage all artists with some spare time to join up with this project and help these guys out. They are putting together something truly fantastic.

The post above mentions some criticisms of the game, but he should remember that at the time the game was still a WIP, and it still is, so there are lots of things that are not yet polished or balanced.


I tried it, it’s rather good. The world is incredible, but some new animations and gui could help it alot. I would also mention some other free games that need some modelers:

Nexuiz needs good player models badly
Warsow has only two
Sauerbraten has one horrible player model.

Masternave: I would also mention that this particular thread is about Planeshift. /:stuck_out_tongue:

Also, yeah, I’ll endorse helping out this game. I’d help myself, but I’m still not entirely sure of the production-value of my skills.

Indeed it is a WIP, but after discovering Blender I was disappointed by most free/open source MMORPGs out there. Of course a MMORPG takes time, money and skill but nevertheless my experience wasn’t all that great with this game.
Maybe I gave up too soon, but I’ll wait when it’s finished and give it another go if others are positive about it.

Sorry. Yah. true. Work on planeshift guys. :slight_smile:

I don’t know about anyone else, but I’ll just do models in general ( in md2 or md3 format for sauerbraten ) and let anyone use them for whatever.

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