Long time no see . . .
Anyway, my experiences tell me the better the company the less they care what program you use. The lesser companies get obsessed by it.
For example, to work in 90% of games companies learn 3D Studio MAX, else they won’t touch you. Maya seems to be catching up too. The 10% of top studios don’t care, partly because they have a habit of switching product or using several on a per project basis. A classic being models in Lightwave, texture applied in Max etc.
The same goes in tv land. I work in interactive tv and the tools we use are so odd no one would have a chance of using them outside. (Yes I do use Blender at work, in combination with Photoshop and something called Modelstream.) Anyway the tools at the top companies (Maya, whatever) are so modified (loads of custom tools/scripts) it’s like learning a new program.
At the end of the day the best places mix and match tools to their hearts content, and have script monkeys to write plugins as they need them. If you can demonstrate a certain flexibility that’s good (although I’ve also heard it said you’re better specialising I’m not so sure). I would certainly look at Maya, XSI and Houdini (if you can get that to run).
The breakdown at the mo seems to be
3DSMAX - games, low end film
Maya - if you want to work in games/some tv
XSI - taking over tv and film work this is now
Houdini - high end special effects for film and tv, but you’ll need to be based in London or Los Angeles to get employed
Lightwave - odd jobs it’s good at
Anyone who has a ‘one size fits all’ attitude to 3D is going to be producing second rate work, and I wouldn’t want you working for them. Show stuff you’ve done in Blender/Wings/XSI and mixed etc. I’d also add that demonstrating an understanding of the ‘pipeline’ is crucial, so learning compositing and editing is also useful, which helpfully Blender does, even if it’s somewhat basic.
(I hope this makes sense, but of all the current tools I’d say learn XSI, because it’s now huge in tv/film, and will be in games, because its what you use to mod Half Life 2).