Z Axis mismatch from Blender to Cura


I am about as Novice as it comes to 3d modeling, so please bear with me.

See the photos above? There is a mismatch when i export the stl file from Blender and use it in Cura. I want to 3d print the gargoyles body but i cant very well do it in mid air? I feel like a complete buffoon when it comes to this stuff…

When you export as .stl there are options to set the Forward and UP axes in the export settings to take account of the axis orientations in different applications