Z-Axis rotation in game engine

I need to know how to reset the rotation aling the Z-Axis in the game engine. setOrientation is not what I am looking for. I don’t want to change what way my object is pointing, just the roll.

-jordank

why?

I can see no reason why you would need to, but setOrientation would be how you do it unless you want something else you don’t explain…

I am making a dolphin adventure game. I have the mouse rotating the dolphin. When I rotate the dolphin down, than left or right, it is rolled funny. If I can figure out how to set the Z-rotation, I can keep the dolphin upside right, but still have it be able to pitch up and down.

-jordank

anybody? %|

yeah, use only one mouse script

http://home.earthlink.net/~nwinters99/temp/mousescript_z3r0_d.blend

trying to cancel out the zrotation isn’t something you need to do if you simply don’t introduce it

Thanks for the script! I’m reading it now, and I am going to write my own. That is just what I wanted. So I guess my way was just imposiable.

Thanks,
jordank