z-Curve-Sweeper for Blender 3.0+ (Curve-to-Mesh with superpowers)

Details on update added to Gum Road link above from today follows on from this thread.

UVs are calculated for face-corners, so the proper UVs now possible without seams:

image

Method is quite slow and will add around 50% to the node-group-time so option is off by default.
(Sorry for delay in release - many attempts at speed-up failed so had to make concessions)

Thanks

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