Average of frames 130, minimum 80, Max 200.
GTX 1080 8GB
The game has an old school mechanic, but it is something dynamic, when I played I felt a freshness, it is not a ‘‘heavy’’ game.
The sound is very good, it provides a fantastic immersion in the game, one of the best I’ve seen in this respect.
Graphics (Scenario) I was surprised by the graphic quality of the scenario, it was very well done and with attention to detail, it worked very well.
Graphics (Weapons) The pistol is good, the only thing I would do would be to reduce from 30 to 15 projectiles and create a recharge animation for it. The submachine gun could be reduced to 30 projectiles, and it would be a bit slower, I liked it, blue scope and reload animation; Knife, well modeled, but by the level of the zombies it is a good idea that it kills in only one hit in the head.
Graphics (Zombies) They are very well done, it was another aspect that surprised me, the only thing lacking in my opinion was a little more illumination in their model, they were very dark.
Gameplay, fit, arcade, fun, but with bugs. I felt a great freshness when playing the game, I just did not see the time passing while shooting the zombies, it is a fit and fun gameplay, which refers to old school games;
Objective: The goal was presented in a very cool way, the only thing that could be improved was the key to appear somewhere ‘’ visible ‘’ as at the end of the corridor
The most annoying bugs were:
Being transported out of the room happened when a zombie attacked me on the wall, when I tried to jump I was transported out of the room on Mission 1 and 2.
Indication of hit appearing without being attacked, happened in Mission 2, appeared on my screen some red marks that meant hits, but I did not lose life nor was attacked.
Bug trying to run on the ramp of Mission 2, when I tried to climb the ramp, my character was much slower (I do not know if it’s intentional or not)
Bug up the ramp with some weapon, the animation of the weapon was locked after that, and did not return to normal.
Zombie bug enters the wall and becomes immortal, preventing the advance of the mission
Finally, a summary of the positive and negative aspects
- Hitbox very well mounted
- Ragdoll well worked
- Excellent sound
- Good graphics
- Lightweight and fluid gameplay
- Old school quality
- Alert icon when a zombie tries to attack you from behind
- Objectives easy to understand and complicated to perform, great for the hardcore survival theme
- Some bugs can complicate the gameplay
-Sometimes I got a little lost because there was not a mini-map or something to explain me what was going on
-I was confused on the second mission, because I did not know which door I should enter
-There could be 1 minute more in the time
Final note for the Pre alpha version: 8.5
I realized that mission scenario 1 and 2 are loaded in the same world and at the same time, if you put each mission on a single map, this will reduce unnecessary hardware usage by increasing frames per second, I also saw that you are using the texture in the maximum graphics, since the graphics are detailed, try to create a graphic selection option
And, most importantly, an option to choose the resolution.
A game that has a lot of potential and has everything to be popular as a new classic.
Just be able to fix the most important bugs and there is more time and / or the presence of a mini map, the game just needs to get a little more interactive and optimized so it will be great.
Something very important, what is the resolution of the textures you used in the game?