I’ve been searching for hours and cannot find any kind of tutorial or help with this issue.
Firstly the issue, I want my 3D action game to feature a “Z targeting” feature,
in which:
-
player presses a button
-triggers automatic lock to the nearest enemy
-
the camera and player pivot 360 degrees around the object/enemy
- player always facing enemy - all attacks go towards enemy - dodge enemy attacks - by pivoting right, left, and back
-
escaping camera lock if too far away
If anybody has any insight or suggestions to this issue please leave a comment. Thanks for your time