I’m glad everyone is enjoying it. The double textures result from my habit (I’ll break it now, I promise!) of making each level in a separate .blend file. This got started back in 2.25 when the sound actuator list stopped working when you had too many sounds. My solution to the fix was to spread a game out over several files. I started doing that for this project too, but in the end I merged them, resulting in several copies of my favorite textures. Luckily, compressing the file just about cut the size in half though.
I was aware of the camera’s problems, but I was unable to find a better way to do it. It will be one of the areas I focus on for the next Zark game, Into the Titan. I also intend to make a new Zark model and animations for the next game, one without the blocky limbs and “roller skating” walkcycle. Don’t hold your breath, though: this game took over a year to make, and I don’t expect the next one to take any less!
Oh, and to Al_Capone: Have you tried messing with the Hoverbot? Press Right Alt and it will come to Zarkie. Maybe now you can figure it out? Also, if you don’t understand the level, the ingame menu (Backspace) can display the objective.