How can I get a delayed following camera like that in the zark game by plantperson? The empty seems parented to the camera, and the camera is parented to the square (convex hull mesh) around the character. It follows smoothly. Not like that linear type of parenting. How can I achieve this? =)
enable slow parent
Already tried that. Nothing happens.
Did you set a value in TimeOffset? Slow Parent will do nothing with a zero value in TimeOffset. Try 25.0 or 50.0 or something.
Lol I changed vertex parent to regular parent. It works now. I wonder why it didn’t recognize it as a parent.