ZBrush 3.5 Released

The new version of ZBrush, 3.5 has now been released for Windows.


ZBrush 3.5 includes many new features and improvements, such as:

http://zbrushcentral.com/zbc/images/smilies/dot3.gif ZSpheres 2 and ZSketch http://zbrushcentral.com/zbc/images/smilies/dot3.gif Surface noise http://zbrushcentral.com/zbc/images/smilies/dot3.gif Brush noise http://zbrushcentral.com/zbc/images/smilies/dot3.gif Improved LazyMouse with Backtrack and Snap to Track modes http://zbrushcentral.com/zbc/images/smilies/dot3.gif New brushes such as Trim, Planar, Noise, Move, Spherical, Slide, Form, Flakes, Crumple and more http://zbrushcentral.com/zbc/images/smilies/dot3.gif New Brush Depth Masking to give complete brush control on a surface http://zbrushcentral.com/zbc/images/smilies/dot3.gif New MatCap materials for ZSpheres 2/ZSketch mode http://zbrushcentral.com/zbc/images/smilies/dot3.gif Gradient PolyPaint http://zbrushcentral.com/zbc/images/smilies/dot3.gif Each Subtool can now have it’s own Texture, Displacement, and Normal Map http://zbrushcentral.com/zbc/images/smilies/dot3.gif Enhanced displacement and normal map options such as native export of 32-bit displacement maps, High-Definition Displacement, Normal, and Texture maps from HD geometry http://zbrushcentral.com/zbc/images/smilies/dot3.gif Improved perspective with a floor grid http://zbrushcentral.com/zbc/images/smilies/dot3.gif Reorganization of the Tool sub-palettes to coordinate with selected SubTools http://zbrushcentral.com/zbc/images/smilies/dot3.gif Ability to merge all visible SubTools and optionally weld the seams http://zbrushcentral.com/zbc/images/smilies/dot3.gif New PUVTiles mapping method, which represents the most efficient use of UV space yet http://zbrushcentral.com/zbc/images/smilies/dot3.gif PolyPainting accuracy has increased from 8 to 16 bit http://zbrushcentral.com/zbc/images/smilies/dot3.gif Mesh masking has increased from 8 to 16 bit http://zbrushcentral.com/zbc/images/smilies/dot3.gif New Gradient polypainting option to give a dynamic transition between colors http://zbrushcentral.com/zbc/images/smilies/dot3.gif New navigation to work with the virtually unlimited zooming http://zbrushcentral.com/zbc/images/smilies/dot3.gif Right-Click Navigation http://zbrushcentral.com/zbc/images/smilies/dot3.gif New sliders added to Project All, providing more control over your results http://zbrushcentral.com/zbc/images/smilies/dot3.gif Memory management enhancements give the capability to subdivide your models to higher polygon counts http://zbrushcentral.com/zbc/images/smilies/dot3.gif New ambient occlusion masking, which can create an AO texture for use in other applications http://zbrushcentral.com/zbc/images/smilies/dot3.gif Improved export/import options with the capability to import and export Maya .ma file format with automatic setup of shading network for Texture, Displacement and Normal mapping (This feature is a part of the GoZ system. The full GoZ implementation will be included in the next update ) http://zbrushcentral.com/zbc/images/smilies/dot3.gif Fast local access to ZBrush files with the new LightBox browser (the full version of LightBox will be included in ZBrush 4) http://zbrushcentral.com/zbc/images/smilies/dot3.gif …and many more enhancements and optimizations throughout ZBrush.

Be sure to visit the ZClassroom to view the new ZSpheres 2, Surface Noise, Planer and Trim Brushes videos

ZBrush 3.5 Windows is a free upgrade to all registered users.
ZBrush 3.5 for Mac OS is in development, release date will be posted when available.