Thanks for sharing that, I still can’t get into zmodeler. I’ll have to try and push it more when I get the free time
That being said, this new update is great although I think Blender is still better at hardsurface despite that zbrush seems to have a better boolean algorithm. I still prefer using Hard Ops or Speedflow to get adjustable bevels and it’s honestly easier to edit topology in blender still.
Maybe zbrush 5 will have an improved zmodeler workflow which will win me over. I’ll probably just stick to sculpting in it and doing hero hardsurface props in blender.
Thank you ! I am knee deep in tutorials right now and cannot refrain at the same time from searching alternatives to things they don’t cover. I was about to ask whether dam standard could pinch as well, and turns out it can, it’s controlled by the “brush modifier” parameter ! Awesome !
I really want radial symmetry modeling from Zmodeler in Blender. That and a native “destructive extrude” and then Blender will be on par with Zmodeler I feel.
Regnas
(• I don't speak English "by default", so... )
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Lol…
How can Zmodeler be better than Blender’s modeling tools if it doesn’t support Ngons, or even worse, without a knife tool…?
Oh wait, I can’t even extrude an edge in Zmodeler…
Zbrush has a knife tool equivalent in the slice curve brush and slice no stitch brush (like rip edges). I think when you add up all of Zbrush’s tools with zmodeler and the new live booleans that is where the advantage is.
Yes, definitely. @juancarlosgzrz not being sarcastic (not that kind of guy) you might not be totally clear on the speed at which one can model with blender and nicely setup pies/hotkeys - I reckon zmodeler is a nice all-in-one tool but the workflow is quite slow still (action->target versus selection->action paradigms). I haven’t even tested live booleans yet ! There’s too much to discover first !
If ZBRush default brushes are stunning and often enough, I still strongly advise you to download Orb brushes (from a Blizzard artist, they are truly awesome) and SK Brushes (a japanese artist who specializes in printed figurines, the guy is a jaw-dropping talent). Both packs are free and probably the best brushes packs I’ve ever seen around.
I also put them on Google Drive if it’s easier for you this way I kept only the latest SK presets but some older versions of his brushes are still on his blog if you want to give them a try.
It seems faster on my computer, but my pen sensitivity doesn’t work. It’s interface also scales better it seems like which is awesome. I haven’t tried to hard surface model on it yet. Not ready for that.