[Zbrush + Blender] CrossMaster Shaman

This is the second sculpt I attempt in Zbrush after the ending of my introduction to zbrush class.
My idea is to use blender for base meshes , hard surfaces and for rendering so I created the mask, the base hair and the spear and started to model the organic part on Zbrush.
When the character was ok and polypainted, I’ve exported in fbx ( to keep vertex color ) back to blender.
Then I’ve set up lighting and materials and there we go.
In the next few days I’ll probably post a decimated version on sketchfab ( I have to fix a little issue on the back for the hair and create the textures)

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Looks great, I like it. :slight_smile:

Thank you so much :slight_smile:

'Kay first of all i really love it, i think the most appealing part is the style. Il give you my 2 cent, it is however my personal opinion.

I think your composition takes away from the image, the red glow i’d personally let go. Or at best really make subtle. That goes for all the glows really, and chromatic aberration, people sometimes tend to overuse them.

Second thing is i’m personally not hellbound on any program, i use whatever takes me there faster. Which makes me wonder, why didn’t you simply sculpt in blender? I use zbrush too but for what you did i think it would’ve been simpler to stay using the same program?

I’d love to see this character with an improved render, again great style!

Thank you, really appreciate your opinion. I know the composition is way over the top: this is mainly due the fact I was experimenting a bit with light setup, and I guess red+blue light tends to enhance a bit too much chromatic aberattion ( it was really subtle, like 0.011 in the main composition). Since I was planning to use this for CGC weekly ( and this week the theme was Festival of Colours ) I let it slide, ahahhaha.

When I decided to learn sculpting, I’ve choose ZBrush over blender simply because I had access to a Zbrush class with a teacher I knew for his artwork, and because ZBrush handle a bit better higher resolution objects than Blender Viewport.
Workflow is a bit different: dynatopo is not dynamesh ( which i really like for sketching), and there are some nice polypaint tools ( mask for cavity, for instance).
However, i’m really looking forward to see future improvements of blender sculpting, It can just get better and better.

I agree, zbrush has some better aspects. I actually know it pretty well, and use it for some projects.

However, after learning how to properly use dyno and making use of the modeling tools and modifiers to complement my sculpting process, in some cases blender is now able to deliver a lot faster. Again i am not being biased at all, i simply use one or another depending on what i’m creating.

Good luck on your future projects :wink: