here is some renders (in blender) of my first attempts at zbrush. the basic models (and i mean baic just a cube that had extruded parts for the neck) were created in blender, less than 500 polys per item (sub-d) detailed in zbrush and then imported back into blender, i added material then done some renders, crits and comments needed!..does blender support microdisplacment? (im a noob at zbrush nd im not quite sure what that is but i heard it can add super details to models).
Attachments

