Zbrush Model in Blender

I just did a quick test using a model from Zbrush ( that I modified for better demonstration).
I used multidisplacement 3 to export the 32 bit displacement in a Tiff file. Used photoshop to convert it to a Open Exr file, so that blender could read it in 32 bit, The rest is self explanitory :slight_smile:

http://img521.imageshack.us/img521/6599/23458937.jpg

http://img521.imageshack.us/img521/1041/40628243.jpg

http://img338.imageshack.us/img338/5454/11954491.jpg

http://img440.imageshack.us/img440/2379/76962575.jpg

http://img338.imageshack.us/img338/5408/62288306.jpg

http://img521.imageshack.us/i/40628243.jpg/

Very nice :slight_smile: Great job on those veins!

nice veins