Hi,
I have an issue with normal map from zbrush. It’s in udim. On some edges there is a pinch effect. I don’t know how to solve this issue.
What does your normal map look like? Does it also contain these pinches?
As the pinches are in the Zbrush normal map output, I suggest solving the issue in Zbrush rather than trying to fix it in Blender.
Yes I believe it too



