Hi there !
I have been using Zbrush recently and I have a couple of questions in regards to Blender. If anyone is an expert I would greatly appreciate some advice !
1 . Normal Maps
If I have done a dynamesh sculpt in Zbrush and want to import it to Blender I assume I will need to retopologise with Zremesher. After doing that will I be able to create a normal map to save my details or will I need to sculpt the details in again ?
I have sculpted a chimp head and was wondering how someone would go about achieving photorealistic results. Would you paint manually or would you use a chimp face map ?
Again I would really appreciate anyone that will take the time to explain this to me