Hi guys, i’m trying to retopologize my sculpt to be imported to Blender. they say Zremesher is the best option to retopo the mesh, so i started learning zbrush and retopo it from there using Zremesh.
How do i produce better Retopo results in my sculpt. i don’t know how to use the remesher, i followed some tutorials in youtube like Polyrouping some parts, Polypainting where details are needed and using the Zremesher guide.
But i still can’t get zremesher to follow my guide and get some weird topologies like the following:
- middle of the nose, weird connections
- and the topo of the eyes are spiral instead of circles
- Ngons & Tris
How do i fix them? is there a way to like vertex edit them, or some Better Settings on the Zremesher?