Zbrush4R2b gets amazing fur!!! Oo

The next Zbrush update has got amazing fur capabilities!! Something I wish for Blender in the near future! :smiley:


what wrong with the current hair system in blender, I know it has issues with long hair but fur come on it looked pretty good in BBB

Ton suggested earlier this year that people need to be carefull pointing at other software and saying put this in Blender. As there may be copyright problems later, when companies try to trace the development of features.

But anyway if you like zbrush why not go buy it. It has the features right now.

Sorry, I don’t want to say that Blender should copy that or something else in that direction! Blenders hair system ist great and serves my purposes well.

I just want to show it because it looks like a great example of a hair system.

I’m a student and the price for zbrush is far beyond my possibilities.

So feel free to delete this thread.

they should give people the option to change the navigation style
to Sculptris Traditional Navigation(Which is similar to Maya)
and they should give an alternative interface one that sucks less.

Doesn’t pixologic provide discounts to students ?

As I do follow some courses and have a student id I’m thinking of buying a license next year. The only drawback is that you can’t use it for commercial ventures but that is normal imho.

You are right but the edu-license costs 395€.^^

Zbrush Student License…

Individual students and faculty can receive a discount on the Single User license, as explained above.
This copy of ZBrush is full-featured with no watermarks or other limitations. It is also able to receive any free upgrade offers that Pixologic extends, with the license remaining an academic license after the upgrade. The only limitation is in the license itself, which allows ZBrush to be used strictly for non-profit/non-commercial purposes. An individual academic license may be upgraded through Pixologic Support to a full commercial license at any time, receiving a discount of 50% off the current commercial price at time of upgrade.

basically its worthless only for educational use…
you should just get Educational Mudbox for free.

Nothing wrong with blender fur particles.
In fact, when testing sculptris beta and GoZ link to zbrush I also modeled and exported blender hair as a mesh in zb/renderer. Why not? I’m tired modeling baldy guys and girls.

New zbrush fur implementation looks awesome and may have some use after exporting too. It’s a mesh. May be a nice modeler for plants/trees after all. We’ll test it soon.

I agree that Blender’s hair is very nice to work with. But that fibermesh setup looks sweet and easy, as much of zbrush workflow is.
I wonder if Fibermesh export to Blender looks good and renders well in BI or Cycles.

If this is confusing as to why: I’m after stills. I have short windows for art these days. Zbrush and Blender are making 3D viable again for me, but you can REALLY crank out certain things quickly in zbrush. I watched a video of someone setting up a fibermesh for the first time, and what he did in moments took takes a LOT of work in Blender. Which is not to say I want Blender to change, but I just want to get that sculpted hair into Blender and not deal with all that setup, if possible. I don’t know how materials could possibly cross over. I think that Micromesh thing has UV for the replacement mesh.

Michalis, I dig your work over on Zbrushcentral.

Blender can so that, too, just not as fast as that…
And “model” the direction of the hair is pretty awesome btw.

Cycles will support hair in a couple months, i think

After some tests on zbrush fibers I have to say that blender hair is a much better solution and easier to use. IMO.

Cycles will support hair in a couple months, i think

Meanwhile, zbrush can export these particles/fibers/hair to cycles. They have easy and clever UVs too, so adding a gradient map you can control transparency on the tips. You know what this is for, right? Zbrush is friendlier to cycles than blender today.
See, a cycles/zb fibers test to demonstrate these UVs.

Zbrush didn’t get amazing hair! They did something more. The fibers editor is super! As the humble fix on exporting cavity, AO, etc, mask maps of great quality. And some humble improvements on their render engine! I have only good words for pixologic these days.
This one in one hour. And rendered in seconds.


Is this possible for blender?

Yes Michalis,having the possibilities to exchange hair/fur between zbrush and blender could be great(I mean exporting directly to particles hair).
Maybe we could start a thread and asking for someone to do it as paid work?
btw,the last fiber image you did it’s absolutely great,amazing work.

The standalone option shows it being used with blender http://www.mariussilaghi.com/fibermeshsplinesstanalone.htm

Not sure how useful it can be the workflow with the standalone version.
First, in the video it seems a mesh and not a curve(there is a script to convert edge to curve but I fear it’s not able to handle huge amount of data,python really sucks with huge stuff),but maybe I don’t have seen the video with the right attention.
Second, other applications like Max and Maya allow to use splines as a shaping tools(recombing the fur from splines) but as far as I remember blender doesn’t work in this way,this was a old feature request never implemented(but maybe I’m missing something,I admit that I don’t follow the Blender development with much attention recently).

Save your $20 and do this :smiley:


No… i doubt it will be a couple of months. Hair is a “major feature” i don’t expect seeing anytime soon. The most important part of hair grooming is visual feedback. Blender has that covered mostly, and although it may not be as great as zBrush, it’s enough to get the job done.

Michalis you are too cool.