Zbrush's hard surface...

Zbrush has become very advanced for hard surface sculpting but I personally don’t think at this stage that the workflow is intuitive as organic sculpting. There are some guys like Mike Nash and others who produce amazing hard surface work but for it to be useful for anything other than concept work it still has to be brought into a traditional 3d app like Blender or Max for optimisation/retopo.
This pilot is an early stage WIP I’m working on in Zbrush, it will move into Blender eventually. The ship started off as a concept in Zbrush, I’m now working on it in Blender and it’ll go back and forth again before it is finished.