Zbuffer

Hi there -
were planning an adventure game with prerendered backgrounds and 3d characters... we would need zbuffered backgroundimages for that - ive heard that this is possible in blender with the openEXR file format
my question - id like to know the possible depth of the zbuffer image 8bit/16 ??? + and if its automatically stored

best regards

Kurt
www.orangeworx.com
www.punch-n-crunch.com

Good question … :confused:

Try to render an openexr file, but not in multilayer, and see …

http://wiki.blender.org/index.php/Manual/Output_Formats. btw, full EXR is 32 bit, half is 16. 8 bit EXR does not exist.

thank you for the fast answers :wink: