Hey everyone! I’m working on some Chibi inspired models of the new Zelda game!
I already have Zelda and Link finished (although some of these pics were taken back when they were WIP’s):
Facial expressions!
Some animations of Zelda!
The first upload I did, showing off the base model, and the hair!
A quick animation putting the face rig through it’s paces.
And her final model!
Here is Link:
blank expression above, kinda eerie looking, eh?
An explanation of his hat rig above, as well as his hair, whcih I used soft bodies for instead of cloth simulation like Zelda
And the Master Sword and scabbard (only 1598 polygons combined!)
And the final video I did for a finished Link!
I am currently working on the villain Ghirahim:
Modeling that cape was a pretty big task, just figuring out how it all went together!
Which leads into a question, how would I have two different textures on opposites sides of a single face? is that even possible?
Well question aside, I hope you all enjoy it! Any questions, comments, critiques?