I’ve just finishd replacing any copyrighted Nintendo material (just textures) with original stuff. Now the only thing belonging to Nintendo is the concept. But it’s a fan game so it’s ok. The bomb slot has been replaced with a tornado attack. So you right click while on the first item slot and it’ll shoot a tornado which makes enemies go flying. The second slot, the bomb mask now makes an explosion. It doesn’t do any damage yet though. The third slot is still the same. Here’s the file:
Well… I downloaded the exe file and when I first start the game, I fall through the floor and continue to fall at a very fast rate. Plus, the framerate jumps above 60 fps on my low end computer.
Edit: I tried the blend file too. In the blend file, there only seems to be a bug flying around and then the blend crashes randomly.
I never got your game to work until I hacked the exe file (Which I don’t like doing).
it requires a relatively good computer to run
Not really. My computer is pretty bad and it ran about 20 fps. The only time it ran slow was when I was carrying bombs. Then it ran 6 fps.
Hmmmmm, when I use Bullet physics, it takes my frame rate from 30 to 6. If I don’t use bullet physics, it screws up whenever I close. But I’m still working on other bug fixes and general prettyness now, so I’ll upload another new one soon.
Yeah, I’ve still got to work on toning his polys down efficiently. I don’t want him to look like he would if I use the poly reducer - crap, but I don’t want much detail since he doesn’t need any of it. But I’m removing materials, so it’ll have no shading, but I reckon it looks better without shading, it suits the style.
Ok, I’ve uploaded a new file, it runs quicker, since it uses no shading, and now the explosion looks a bit better, not much but still. It’s in the place of the old one.
once you reach the point where youve tested all you want are you going to try making fulll forward lvls like Windwaker
I hope to, but until I have everything functional - all of Link’s items, enemies, NPCs etc. I like the horse model you’ve done, it has a Wind Waker feel to it, which is what I’m trying to achieve. I might ncorporate one once I get other stuff working.