I love the aesthetics of the Zenza Bronica, and I’ve recreated it in Plasticity.
I took a few liberties with the chrome parts, and the insides, but still, it was intended as an exercise in surface modeling.
Then imported in Blender (the faceting conversion is impressive), created the seams to navigate the materials, added the shaders, and re-used a scene that I’ve created previously (my actual kitchen) as background.
more here: https://www.artstation.com/artwork/9EDxWW