Usually when requested for a wire view, it’s much easier to read a 3D viewport screenshot then Wire Material render. You can easily mirror your mesh and still work on half at a time using the Mirror Modifier, then both sides will be automatically updated.
The model looks very detailed, but I’m more currious at your insane texturing. I’m still much of an amature at texturing myself and I’m currious as to how you got that nice bump map on your mesh. Is the texture UVMapped?
Looks like you got a great start on it, and I’m looking forward to seeing a finished model. Great work.