lacks muscle definition though, you may want to bulk the muscles of the forearm. The nails seem to be larger in the concept art. other than that, I’d like to see this finished.
nice work, there is a little bit of pink on the end of whatever that thing is… i hated these things, i kept getting swarmed by a million of 'em every time i played online… Other than that, looks really good, though werent they like blue or purple or something? or was that just because of the game, i havent played in quite a while.
Great model! Very ugly, just how it should be
Are the textures hand made? Cause I really like them, especially the bump maps… I’m gonna have to do some similiar tex soon… Or could You possibly share them with us?
Usually when requested for a wire view, it’s much easier to read a 3D viewport screenshot then Wire Material render. You can easily mirror your mesh and still work on half at a time using the Mirror Modifier, then both sides will be automatically updated.
The model looks very detailed, but I’m more currious at your insane texturing. I’m still much of an amature at texturing myself and I’m currious as to how you got that nice bump map on your mesh. Is the texture UVMapped?
Looks like you got a great start on it, and I’m looking forward to seeing a finished model. Great work.
The textures:
I exported my UV mesh [unwrapped in different ways depending on body part, the face was LSCM]. I used photoshop to draw over the exported UV mesh outline. Using a bunch of layers and different brush types you can get a pretty nice bump map. I applied the bump map [mapping the texture to UV] and turned up the nor. Then I did the same thing but made a colour map.
Sup Mattimus
I got to say,your Zerg model is coming along beautifly.I love the texture your using for it.As far as it looking pinkish i think it’s the out door lighting effecting it.I think it’s great.
Btw:can you render the vid in another format? I cant view it in any of my players.thanx