Zerit


Hello i present my last work. Based on the character created by Massimiliano Frezzato. I made it in Blender and textured in Photoshop and Mudbox, rendered in Cycles. I used the latest additions to render hair and subsurface scattering. I hope your comment. thank you very much

I think the model looks great. But the steps just seem way to uniform for the texture you choose. I would take some chunks out of the edges to match the rubble that appears to have fallen off the walls.

as the last guy said, the model is nice, but the image is very flat and boring. just changing the lighting could improve this image 100X the textures on the shoes and pants also look a bit lazy.