I’ve written a plugin to export my models out of Blender to load into my game engine.
I’m having a problem exporting the key frame data because some of the rotations have 180 degrees applied to them.
I ran into the same problem when I was using MilkShape but MilkShape has a “zero joints” tool feature to correct the problem creating your armature.
Does Blender have a similar feature and where would that be?
Thanks.