Zombie Real-Time Strategy: A second try

Many of you may have seen my previous thread on a zombie RTS, and may have noticed that closer to the end of the thread things began to fall apart and become unorganized. This thread is aimed at reforming a team to complete this game in a cleaner and more professional fashion.

Game outline:
-when a citizen is attacked by a zombie, the citizen will rise from death 10 seconds later as a zombie.
-at the beginning of each level, there will be few zombies on the map, but a massive population of citizens. As time passes, more citizens will be attacked and infected.
-the objective is to save as many citizens as possible, while exterminating all infected.
-you will receive credits for every citizen brought to the safe zone (which will be a helecopter pad that is in your base). Credits are used to build new military buildings and units.
-you do not receive any credits for killing zombies, but all infected must die to complete the objective.
-zombies are able to destroy player buildings, and in effect, end the game if all structures are destroyed.

The Team:
Game Director/3d artist: blubernuget

If you are interested in joining, show a sample of your work through the thread or in a PM. (All veteran members of this project are free to join)
We are currently specifically looking for an experienced programmer, but all help is welcome.



Animations for the marine here: Here


As of last time, i’m in, just assign me some python.
(Check my sig)

cool this is going to be great to see how it turns out.

Please resume development?!