Zombie...realistic?

Hey,

First an explanation, then pictures. Okay, for a high school entry in the tech fair this year my friends and I are making a zombie movie. I agreed to create the graphical sides of things so I’m making zombies. Here is my first one so far. I’m going for an at least semi-realistic approach, but at most a realistic approach, although I KNOW it does not look anything near it yet. ANYTHING that could help it look more realistic, hints, tips or anything are appreciated.

I repeat this mostly so no one will tell me its not quite realistic yet,
I KNOW IT IS NOT A PHOTO REALISTIC IMAGE. Anyway here is the picture I have of it so far… ANY help is greatly appreciated, from small comments to links for tutorials. Also, anything regarding texturing is definitely appreciated as that is my weakest point.

Thank you VERY much in advance!:smiley:

The picture is attached…

Thanks again!

-Chris

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Could you use prosthetics?

Haha…nah…thats no fun. I just wanted to get good practice…and need help. Also I don’t have enough friends to make zombies out of…I’m a lonely person haha…

well if youw ant it to look more realistic, fix the proportions, it looks like a cartoon characer, make the eyes smaller, the legs bigger, beef up the chest a bit, try googlingbasic human anatomy for some reference pictures

It would be pretty miraculous if you could tweak this into anything close to realistic. Everything has a toony style, too much to fix… A realistic, or even semi-realistic, zombie definitely starts with a good proportional, human model, and a good model starts with good REFERENCE PICTURES. If you’re going for anything remotely realistic, you will probably want to restart this if you have the time, and work with some reference photos for better proportions and a realistic anatomy(including a human skeleton =P ). Otherwise, if you fix up the proportions(his lower half for starters, for example, forearms are almost never as big as thighs), you could turn this into a good looking, stylized toon zombie movie.

The textures are consistent with the toony look and lighting. Realistic textures usually start with good photos. What you have could benefit from some variance in color. His skin looks a bit too healthy, with the bright red blood and still a lively pinkish hue. I think there’s too much blood too, and it seems to be in patches rather than splashes and bleeding. A good use of blood is to blend it in subtly all over the body, and have it dominate one of two well chosen areas of the body and head. If you were going for the “torn flesh” look, darken the blood around the edges and brighten the edges of the skin so we can see a boundary that would be consistent with tearing. Consider the same with the tears in the shirt. Right now they’re not believable. There are too many and there shape and blending is unnatural. The eyeballs are pretty huge. This would probably look neat animated in a scene, but I don’t think it’s salvageable in terms of realism.

Thank you all for the comments so far.

blengine: Yeah, you’re probably right. I think I’ll just restart from scratch. I have quite a while 'till anythings due. I think I started off trying to make a zombie rather than altering a human figure.

RagingChaos: Yeah, I’ll do that for sure:D Thanks for the suggestions everyone. I’ll update soon.

-Chris

You might want to consider MakeHuman- tweak yourself a few human meshes, then bring it into Blender and start corroding and zombifying them from that base.

Here is the old picture and the anatomy altered one. Its slightly better…but not by much:(

I think I’ll restart and post my progress here…

-Chris

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Here are some pictures of the new base model I’ve been working on. This will be a basic model that I can easily morph into different body types/shapes and make different zombies from. I found some great pictures to use as reference guides to get the anatomy right too :smiley:

-Chris

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That does look better, yeah. :] A couple things about the abs, though. They look like you extruded abs shapes. This is fine if you did, people do that, the trick is not letting it LOOK like it, they need to be worked into the mesh a little more. Also, there’re a couple inches between the bottom of the chest muscles and the start of the abs, and the upper pair of muscles curves down with the bottom line of the ribcage.

Keep it up, this is looking more promising than the first version.

Thanks for the comments :smiley:

Yeah, the abs annoyed me so I completely got rid of them. The area is going to be covered in a shirt anyway so I don’t see any reason to create something that isn’t going to be seen…

Thanks for the advice again though!

-Chris

Wow, that’s really odd, he looks like Bruce Campbell, ya know, the hero from “Evil Dead”, “Evil Dead 2”, “Evil Dead 3 (AKA Army of Darkness)”.

I suggest you to use MakeHuman… and only set up the textures well, and make nice shadows… that would be my opinion.

Nah…I don’t really want to use makehuman. Its for modeling experience/practice, and if something is already modelled for me, whats the fun in that? Thanks for the suggestion though!

Thanks!

-Chris

magiciandude: w007. :]

I think his shoulders are too broad, you might want to limit the subsurf to 1 and then applying that and editing it. Face needs some more work, he’s smiling, is he a happy zombie lol :slight_smile:

Yeah, with the head, its not detailed for a reason…I’m going to have multiple zombies so each of their heads are going to need to be different. This model is basically a template to revolve all of them around so I don’t have to keep remodelling from scratch…

I wish I had some more to show you, but I have this abnoxious thing called school that gets in the way of my time:p

-Chris

Expect more soon:D

Okay, the basic model is done(sorry can’t post pics right now…) Anyway, any suggestions on texturing, like how to’s? Texturing is my worst subject…

:DThanks!:smiley:

-Chris

P.S. Keep the replies coming lol…

Okay, forget the last post, I found a GREAT tutorial…the only problem is that its in French XD…

I put it into Google Translate…I suggest you do the same! Great tutorial…

http://www.3d-station.com/pages/tutorials/tutorial.php?id=86&page=1

-Chris

Okay, its not perfect but it might look decent from a distance(like most 3d stuff in my movie is going to be) It is, however, a GIGANTIC improvement over my previous zombie.

Here’s my latest render, and the first true texturing job I’ve done thats not procedural.

C&C please :smiley:

-Chris

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