As the title says, when you zoom in too far in the 3d viewport texture painting stops working.
I’m also wondering if you want to paint in the UV Editor/Image Editor, is it possible to view the Roughness Map, but PAINT onto the Diffuse map? I want to paint my Smooth sections a light grey metal color, but can’t paint it accurately if I can’t see the Roughness map.
Any help will be greatly appreciated!
Thanks!