I am not sure if this is worded properly. My apologies in advance.
If a texture is used to carve holes in the faces of an object, a cube for example, is it possible for the area betwen the front and back face to be filled with what would be the depth?
I’ve tried extruding a plane and tried using a cube. The image appears on the front and back sides as it should, but I’m trying to figure out if the depth and be rendered somehow.
My intital thought is working with the UV-Editor, or creating edges and faces between the front and back, but I’m not sure how to approach this. Any help would be greatly appreciated.