# \#environment

**URL:** https://blenderartists.org/tag/environment/79.md

[Latest](https://blenderartists.org/latest.md) · [Categories](https://blenderartists.org/categories.md) · [Tags](https://blenderartists.org/tags.md)

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## [Empire of the Sands](https://blenderartists.org/t/empire-of-the-sands/1654474)

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**Author:** [@Greeble\_Town](https://blenderartists.org/u/Greeble_Town)\
**Replies:** 0\
**Last updated:** [October 7, 2026, 2:00pm UTC](https://blenderartists.org/t/empire-of-the-sands/1654474 "2026-10-07T14:00:59Z")

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An ancient desert empire shaped by stone, heat, and forgotten technology. Monumental temples rise above the canyons while industry, settlements, and towering structures disappear into the dust.

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## [La Ducasse](https://blenderartists.org/t/la-ducasse/1654192)

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**Author:** [@Pat2Gtrs](https://blenderartists.org/u/Pat2Gtrs)\
**Replies:** 15\
**Last updated:** [October 6, 2026, 6:17pm UTC](https://blenderartists.org/t/la-ducasse/1654192 "2026-10-06T18:17:25Z")

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\*\*\*La Ducasse - Blender 3.6.0 - Cycles - 6000 samples Hello everyone,\*\* Here is a piece I spent my time on in the past two years (with ons and offs). It depicts a “Ducasse” - which means County Fair in french slang -…

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## [Lamborghini V12 Vision GT - Blender Car Animation + Breakdown](https://blenderartists.org/t/lamborghini-v12-vision-gt-blender-car-animation-breakdown/1654280)

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**Author:** [@AkelexOne](https://blenderartists.org/u/AkelexOne)\
**Replies:** 0\
**Last updated:** [October 5, 2026, 12:02am UTC](https://blenderartists.org/t/lamborghini-v12-vision-gt-blender-car-animation-breakdown/1654280 "2026-10-05T00:02:09Z")

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Final Stills Greyscales Process Description Made this short car animation in Blender 4.1 back in February, rendered in Cycles and graded in DaVinci Resolve. The stills are from …

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## [Backrooms: A Hundred Level Project - Level 19 WIP](https://blenderartists.org/t/backrooms-a-hundred-level-project-level-19-wip/1654205)

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**Author:** [@brandondmc12](https://blenderartists.org/u/brandondmc12)\
**Replies:** 1\
**Last updated:** [October 4, 2026, 1:46pm UTC](https://blenderartists.org/t/backrooms-a-hundred-level-project-level-19-wip/1654205 "2026-10-04T13:46:27Z")

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I may do additional modeling on the wood parts they are mostly one texture The attic extends to the hotel hallways and loops back This is the original inspo for the Backrooms level 19

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## [Nines of Nethara: low-poly game](https://blenderartists.org/t/nines-of-nethara-low-poly-game/1654001)

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**Author:** [@BigJ](https://blenderartists.org/u/BigJ)\
**Replies:** 1\
**Last updated:** [October 4, 2026, 11:38am UTC](https://blenderartists.org/t/nines-of-nethara-low-poly-game/1654001 "2026-10-04T11:38:01Z")

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Hi everyone! I’ve been building the 3D world for our browser game \*\*Nines of Nethara\*\*, where you play a wizard cat. Everything here is modelled in Blender: flat-shaded low-poly, small tiled textures and a moody night pa…

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## [Airborne](https://blenderartists.org/t/airborne/1654096)

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**Author:** [@Mrinank\_Borah](https://blenderartists.org/u/Mrinank_Borah)\
**Replies:** 2\
**Last updated:** [October 4, 2026, 8:14am UTC](https://blenderartists.org/t/airborne/1654096 "2026-10-04T08:14:41Z")

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## [The Last Few Steps](https://blenderartists.org/t/the-last-few-steps/1652902)

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**Author:** [@M8TIR76](https://blenderartists.org/u/M8TIR76)\
**Replies:** 13\
**Last updated:** [October 3, 2026, 7:00pm UTC](https://blenderartists.org/t/the-last-few-steps/1652902 "2026-10-03T19:00:55Z")

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Here’s what I used to put it all together: Modeling, Lighting & Rendering: Blender (Cycles) Texturing: Substance 3D Painter Vegetation & Foliage: SpeedTree, Blender Mountains: Gaea Compositing & Color Grading: After Ef…

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## [Exclusion Zone](https://blenderartists.org/t/exclusion-zone/1654157)

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**Author:** [@Jack\_Ward](https://blenderartists.org/u/Jack_Ward)\
**Replies:** 1\
**Last updated:** [October 3, 2026, 4:52pm UTC](https://blenderartists.org/t/exclusion-zone/1654157 "2026-10-03T16:52:24Z")

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## [Retro 1970 interior isometric diorama](https://blenderartists.org/t/retro-1970-interior-isometric-diorama/1653668)

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**Author:** [@Markovuc](https://blenderartists.org/u/Markovuc)\
**Replies:** 4\
**Last updated:** [October 3, 2026, 1:32pm UTC](https://blenderartists.org/t/retro-1970-interior-isometric-diorama/1653668 "2026-10-03T13:32:29Z")

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Hey everyone! This isometric scene also features some of my illustrations created in Procreate.

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## [Stormy Weather Scene!](https://blenderartists.org/t/stormy-weather-scene/1649616)

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**Author:** [@sozap](https://blenderartists.org/u/sozap)\
**Replies:** 54\
**Last updated:** [October 3, 2026, 1:26pm UTC](https://blenderartists.org/t/stormy-weather-scene/1649616 "2026-10-03T13:26:29Z")

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Hello ! Here is a new project made to practice various things … ▶ Thumbnail The original idea was to focus on the hurricane, but it turns out I side tracked a lot on many other aspects. Also since we learn…

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## [Thanks to properly rigging this animation was possible](https://blenderartists.org/t/thanks-to-properly-rigging-this-animation-was-possible/1654155)

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**Author:** [@Christian\_Fromsdorf](https://blenderartists.org/u/Christian_Fromsdorf)\
**Replies:** 0\
**Last updated:** [October 3, 2026, 9:37am UTC](https://blenderartists.org/t/thanks-to-properly-rigging-this-animation-was-possible/1654155 "2026-10-03T09:37:45Z")

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The scary moving Towers from the Castle at night

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## [Trex Morning Walk](https://blenderartists.org/t/trex-morning-walk/1654144)

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**Author:** [@Webslinger\_616](https://blenderartists.org/u/Webslinger_616)\
**Replies:** 0\
**Last updated:** [October 3, 2026, 2:01am UTC](https://blenderartists.org/t/trex-morning-walk/1654144 "2026-10-03T02:01:11Z")

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A test render created to evaluate how my T-Rex model looks within a forest environment.

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## [Gildedguy Duels Teaser: Setting the Stage](https://blenderartists.org/t/gildedguy-duels-teaser-setting-the-stage/1654135)

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**Author:** [@OnyxNuva](https://blenderartists.org/u/OnyxNuva)\
**Replies:** 0\
**Last updated:** [October 2, 2026, 9:41pm UTC](https://blenderartists.org/t/gildedguy-duels-teaser-setting-the-stage/1654135 "2026-10-02T21:41:24Z")

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Third week of progress for Gildedguy’s Final Round of Duels. Decided to work on most of the “stages” for the animation and edited the renders here in GIMP. Still need to work on the arena for this, however. Stay tuned! …

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## [In the darkest night, in the brightest day](https://blenderartists.org/t/in-the-darkest-night-in-the-brightest-day/1654114)

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**Author:** [@jay\_mohan\_patil](https://blenderartists.org/u/jay_mohan_patil)\
**Replies:** 0\
**Last updated:** [October 2, 2026, 5:41pm UTC](https://blenderartists.org/t/in-the-darkest-night-in-the-brightest-day/1654114 "2026-10-02T17:41:58Z")

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inspired by lanterns(2026) based on green lantern oath & i know its backwards, just found its "In brightest day, in blackest night… " anyways note for future self note for future motion blur use it, it adds little…

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## [Rendering test - Wooden planks processed with InstaMat Studio software](https://blenderartists.org/t/rendering-test-wooden-planks-processed-with-instamat-studio-software/1654095)

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**Author:** [@DutchEnglishMuffin](https://blenderartists.org/u/DutchEnglishMuffin)\
**Replies:** 0\
**Last updated:** [October 2, 2026, 2:31pm UTC](https://blenderartists.org/t/rendering-test-wooden-planks-processed-with-instamat-studio-software/1654095 "2026-10-02T14:31:05Z")

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## [Downtown Toronto (Yonge and Dundas)](https://blenderartists.org/t/downtown-toronto-yonge-and-dundas/1653883)

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**Author:** [@\_J03](https://blenderartists.org/u/_J03)\
**Replies:** 2\
**Last updated:** [October 2, 2026, 1:50pm UTC](https://blenderartists.org/t/downtown-toronto-yonge-and-dundas/1653883 "2026-10-02T13:50:34Z")

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Hi everyone, I wanted to share a project i’ve been working on for a while. This is a 3D recreation of the Yonge and Dundas area in downtown Toronto, Canada. The area can be seen here on google maps. The buildings and r…

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## [Where The Summer Ends](https://blenderartists.org/t/where-the-summer-ends/1653740)

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**Author:** [@Kyrie](https://blenderartists.org/u/Kyrie)\
**Replies:** 2\
**Last updated:** [October 2, 2026, 1:13pm UTC](https://blenderartists.org/t/where-the-summer-ends/1653740 "2026-10-02T13:13:55Z")

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Hey, folks! As part of my continuing effort to explore the emotional potential of an image, I developed this study. I started this task with a very simple briefing: create an image to celebrate the end of summer while e…

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## [Realism Slop](https://blenderartists.org/t/realism-slop/1652746)

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**Author:** [@scarit](https://blenderartists.org/u/scarit)\
**Replies:** 13\
**Last updated:** [October 2, 2026, 12:48pm UTC](https://blenderartists.org/t/realism-slop/1652746 "2026-10-02T12:48:46Z")

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Check out my Instagram to see more like this

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## [Oracle: imperium conspiracy](https://blenderartists.org/t/oracle-imperium-conspiracy/1653713)

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**Author:** [@juliao\_sodre](https://blenderartists.org/u/juliao_sodre)\
**Replies:** 3\
**Last updated:** [October 2, 2026, 6:13am UTC](https://blenderartists.org/t/oracle-imperium-conspiracy/1653713 "2026-10-02T06:13:19Z")

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## [Luxe indor](https://blenderartists.org/t/luxe-indor/1654056)

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**Author:** [@Christophe\_Chambard](https://blenderartists.org/u/Christophe_Chambard)\
**Replies:** 1\
**Last updated:** [October 2, 2026, 6:13am UTC](https://blenderartists.org/t/luxe-indor/1654056 "2026-10-02T06:13:10Z")

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Day and night interior rendering exercise

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## [Fragments](https://blenderartists.org/t/fragments/1653705)

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**Author:** [@hamzamajeedkhan](https://blenderartists.org/u/hamzamajeedkhan)\
**Replies:** 1\
**Last updated:** [October 2, 2026, 6:12am UTC](https://blenderartists.org/t/fragments/1653705 "2026-10-02T06:12:55Z")

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https://youtu.be/reP\_UBE0Gv4 Fragments. I stumbled upon a little chewable tobacco box in the market recently. The exact one my nani used to keep with her. Something I had probably seen hundreds of times growing up witho…

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## [The Authority](https://blenderartists.org/t/the-authority/1653784)

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**Author:** [@juliao\_sodre](https://blenderartists.org/u/juliao_sodre)\
**Replies:** 1\
**Last updated:** [October 2, 2026, 6:11am UTC](https://blenderartists.org/t/the-authority/1653784 "2026-10-02T06:11:14Z")

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## [Path\_](https://blenderartists.org/t/path/1653577)

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**Author:** [@juliao\_sodre](https://blenderartists.org/u/juliao_sodre)\
**Replies:** 1\
**Last updated:** [October 2, 2026, 6:11am UTC](https://blenderartists.org/t/path/1653577 "2026-10-02T06:11:09Z")

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## [The Kingdom of the Lord of the Paths](https://blenderartists.org/t/the-kingdom-of-the-lord-of-the-paths/1653650)

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**Author:** [@juliao\_sodre](https://blenderartists.org/u/juliao_sodre)\
**Replies:** 1\
**Last updated:** [October 2, 2026, 6:10am UTC](https://blenderartists.org/t/the-kingdom-of-the-lord-of-the-paths/1653650 "2026-10-02T06:10:59Z")

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## [Life Built On Stone](https://blenderartists.org/t/life-built-on-stone/1653919)

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**Author:** [@IGIRIS\_Red\_KNigHT](https://blenderartists.org/u/IGIRIS_Red_KNigHT)\
**Replies:** 1\
**Last updated:** [October 2, 2026, 6:10am UTC](https://blenderartists.org/t/life-built-on-stone/1653919 "2026-10-02T06:10:54Z")

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My Artstation.

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## [Cyber X](https://blenderartists.org/t/cyber-x/1653736)

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**Author:** [@Kaleab\_Aklilu](https://blenderartists.org/u/Kaleab_Aklilu)\
**Replies:** 1\
**Last updated:** [October 2, 2026, 6:10am UTC](https://blenderartists.org/t/cyber-x/1653736 "2026-10-02T06:10:30Z")

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## [Physarum Dystopia](https://blenderartists.org/t/physarum-dystopia/1653704)

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**Author:** [@Emlore](https://blenderartists.org/u/Emlore)\
**Replies:** 2\
**Last updated:** [October 2, 2026, 6:09am UTC](https://blenderartists.org/t/physarum-dystopia/1653704 "2026-10-02T06:09:41Z")

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Main Render Clay Render The centerpiece is a fully procedural Physarum (slime mold) transport network simulation built entirely in Blender Geometry Nodes using simulation zones. Technical Implementation: Agent-…

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## [The Guardian of the Sacred Grove](https://blenderartists.org/t/the-guardian-of-the-sacred-grove/1653849)

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**Author:** [@juliao\_sodre](https://blenderartists.org/u/juliao_sodre)\
**Replies:** 2\
**Last updated:** [October 2, 2026, 6:09am UTC](https://blenderartists.org/t/the-guardian-of-the-sacred-grove/1653849 "2026-10-02T06:09:01Z")

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## [Mediterranean styled town scene](https://blenderartists.org/t/mediterranean-styled-town-scene/1653607)

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**Author:** [@RDMD](https://blenderartists.org/u/RDMD)\
**Replies:** 2\
**Last updated:** [October 2, 2026, 6:08am UTC](https://blenderartists.org/t/mediterranean-styled-town-scene/1653607 "2026-10-02T06:08:46Z")

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created in blender, used assets from polyhaven, ambientcg, pbrpx, rain effect created following tutorials by the youtube user scenefiller

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## [Toyota Hilux 2026](https://blenderartists.org/t/toyota-hilux-2026/1653743)

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**Author:** [@ikhimaz](https://blenderartists.org/u/ikhimaz)\
**Replies:** 5\
**Last updated:** [October 2, 2026, 6:08am UTC](https://blenderartists.org/t/toyota-hilux-2026/1653743 "2026-10-02T06:08:41Z")

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[Next page](https://blenderartists.org/tag/environment/79.md?match_all_tags=true&page=1&tags%5B%5D=environment)
