# \#materials

**URL:** https://blenderartists.org/tag/materials/88.md

[Latest](https://blenderartists.org/latest.md) · [Categories](https://blenderartists.org/categories.md) · [Tags](https://blenderartists.org/tags.md)

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## [Strawberry Matcha](https://blenderartists.org/t/strawberry-matcha/1655649)

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**Author:** [@naemmastae](https://blenderartists.org/u/naemmastae)\
**Replies:** 1\
**Last updated:** [October 23, 2026, 7:19am UTC](https://blenderartists.org/t/strawberry-matcha/1655649 "2026-10-23T07:19:41Z")

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I used this proj to practice material creation on InstaMAT studio then render in blender. Also checkout my new project Polytime: https://polytime.online feel free to have a look https://www.patreon.com/naemmastae/po…

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## [Ferrari 812 WideBody Kit](https://blenderartists.org/t/ferrari-812-widebody-kit/1655616)

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**Author:** [@timkaa](https://blenderartists.org/u/timkaa)\
**Replies:** 1\
**Last updated:** [October 23, 2026, 7:18am UTC](https://blenderartists.org/t/ferrari-812-widebody-kit/1655616 "2026-10-23T07:18:00Z")

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Hello everyone, been working on a widebody kit for the Ferrari 812 Superfast. I got the model off of sketchfab, authors name was: Ddiaz Design I made the front and rear panels wider, aero winglets, and also added a lip…

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## [Optimized-to-death, SDF-sharp "Lorem Ipsum" posters (.blend in post)](https://blenderartists.org/t/optimized-to-death-sdf-sharp-lorem-ipsum-posters-blend-in-post/1655663)

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**Author:** [@FLEB](https://blenderartists.org/u/FLEB)\
**Replies:** 1\
**Last updated:** [October 23, 2026, 7:04am UTC](https://blenderartists.org/t/optimized-to-death-sdf-sharp-lorem-ipsum-posters-blend-in-post/1655663 "2026-10-23T07:04:46Z")

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This is part of a larger work I’m just finishing up, finally releasing some years’-old coffee and change machine assets, now with new, sharp SDF textures. These were meant as background accents for the demo scene, but…

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## [Working on a free water shader](https://blenderartists.org/t/working-on-a-free-water-shader/1651253)

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**Author:** [@Wisdom\_GamesArt](https://blenderartists.org/u/Wisdom_GamesArt)\
**Replies:** 35\
**Last updated:** [October 21, 2026, 2:54pm UTC](https://blenderartists.org/t/working-on-a-free-water-shader/1651253 "2026-10-21T14:54:28Z")

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I made a simple water shader for my most recent render, then decided to work more on it so i have a quick solution for adding water in my future projects. Then i thought, why not put some additional time in it and share …

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## [How can I make this transparent fabric look more realistic?](https://blenderartists.org/t/how-can-i-make-this-transparent-fabric-look-more-realistic/1655529)

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**Author:** [@Buchio](https://blenderartists.org/u/Buchio)\
**Replies:** 3\
**Last updated:** [October 20, 2026, 6:29pm UTC](https://blenderartists.org/t/how-can-i-make-this-transparent-fabric-look-more-realistic/1655529 "2026-10-20T18:29:47Z")

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Hello, I made a few attempts to achieve the same results as seen in the attached references, but I feel my material a little bit off. Could anybody give me some tips what I’m doing wrong? I concentrate more on the materi…

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## [Do you guys use AI to texture?](https://blenderartists.org/t/do-you-guys-use-ai-to-texture/1652378)

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**Author:** [@timkaa](https://blenderartists.org/u/timkaa)\
**Replies:** 47\
**Last updated:** [October 20, 2026, 10:23am UTC](https://blenderartists.org/t/do-you-guys-use-ai-to-texture/1652378 "2026-10-20T10:23:55Z")

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I was curious about the use of AI for texturing. For example using it for making simple building assets just by extruding the faces, etc, or any other cases. Do you guys use it, why or why not?

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## [Tips and Tricks for Creating Stylized Skin Folds with Procedural Material](https://blenderartists.org/t/tips-and-tricks-for-creating-stylized-skin-folds-with-procedural-material/1654998)

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**Author:** [@Alexander3](https://blenderartists.org/u/Alexander3)\
**Replies:** 2\
**Last updated:** [October 19, 2026, 8:38am UTC](https://blenderartists.org/t/tips-and-tricks-for-creating-stylized-skin-folds-with-procedural-material/1654998 "2026-10-19T08:38:07Z")

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Hi everyone! I want to create a stylized material that produces deep, long, irregular skin folds across a body I used this tutorial: https://www.youtube.com/watch?v=8e-sdpvktWc My result: SkinFolds.blend (152.5 KB) H…

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## [I wanted to try Kaiwan Shaban's new Lens Optics add-on—very professional and convenient](https://blenderartists.org/t/i-wanted-to-try-kaiwan-shabans-new-lens-optics-add-on-very-professional-and-convenient/1655282)

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**Author:** [@DutchEnglishMuffin](https://blenderartists.org/u/DutchEnglishMuffin)\
**Replies:** 0\
**Last updated:** [October 17, 2026, 7:06pm UTC](https://blenderartists.org/t/i-wanted-to-try-kaiwan-shabans-new-lens-optics-add-on-very-professional-and-convenient/1655282 "2026-10-17T19:06:15Z")

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## [CGI — croissant](https://blenderartists.org/t/cgi-croissant/1655047)

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**Author:** [@sanya\_zayac](https://blenderartists.org/u/sanya_zayac)\
**Replies:** 0\
**Last updated:** [October 14, 2026, 6:32pm UTC](https://blenderartists.org/t/cgi-croissant/1655047 "2026-10-14T18:32:13Z")

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## [Studio of female bust - Medardo Rosso inspiration](https://blenderartists.org/t/studio-of-female-bust-medardo-rosso-inspiration/1655001)

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**Author:** [@DutchEnglishMuffin](https://blenderartists.org/u/DutchEnglishMuffin)\
**Replies:** 0\
**Last updated:** [October 14, 2026, 8:38am UTC](https://blenderartists.org/t/studio-of-female-bust-medardo-rosso-inspiration/1655001 "2026-10-14T08:38:05Z")

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## [Viriditas Gemma](https://blenderartists.org/t/viriditas-gemma/1654782)

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**Author:** [@sanya\_zayac](https://blenderartists.org/u/sanya_zayac)\
**Replies:** 0\
**Last updated:** [October 11, 2026, 5:30pm UTC](https://blenderartists.org/t/viriditas-gemma/1654782 "2026-10-11T17:30:29Z")

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## [.. "To speculate on war" - Cycles : Refining material creation & Geometry Nodes question](https://blenderartists.org/t/to-speculate-on-war-cycles-refining-material-creation-geometry-nodes-question/1654092)

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**Author:** [@Fred.Comal](https://blenderartists.org/u/Fred.Comal)\
**Replies:** 5\
**Last updated:** [October 10, 2026, 7:53pm UTC](https://blenderartists.org/t/to-speculate-on-war-cycles-refining-material-creation-geometry-nodes-question/1654092 "2026-10-10T19:53:50Z")

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V2 bis. V1. Robert Filliou, Belgian artist (1926–1987) : “Concerning the countries that think of war in our days, they could exchange their monuments to the previously fallen instead of fighting each other.” “L…

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## [How to split multi-image materials?](https://blenderartists.org/t/how-to-split-multi-image-materials/1654504)

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**Author:** [@MusicalMime](https://blenderartists.org/u/MusicalMime)\
**Replies:** 13\
**Last updated:** [October 10, 2026, 6:02pm UTC](https://blenderartists.org/t/how-to-split-multi-image-materials/1654504 "2026-10-10T18:02:03Z")

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Tried the reddit, tried the stackexchange, now i’m trying here since i’ve not gotten any answers anywhere else. hopefully third time’s the charm. i’m trying to take a model from one game and put it into another. The too…

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## [Female bust plaster study](https://blenderartists.org/t/female-bust-plaster-study/1654677)

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**Author:** [@DutchEnglishMuffin](https://blenderartists.org/u/DutchEnglishMuffin)\
**Replies:** 0\
**Last updated:** [October 9, 2026, 8:30pm UTC](https://blenderartists.org/t/female-bust-plaster-study/1654677 "2026-10-09T20:30:47Z")

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## [Exposed Coloramp? how?](https://blenderartists.org/t/exposed-coloramp-how/1653961)

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**Author:** [@Achil\_Pretes](https://blenderartists.org/u/Achil_Pretes)\
**Replies:** 9\
**Last updated:** [October 3, 2026, 1:19am UTC](https://blenderartists.org/t/exposed-coloramp-how/1653961 "2026-10-03T01:19:41Z")

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Is there a way we can expose the coloramp on a shader group?? i know we could it with a mix color but this way we get out only 2 colors. if we have more? thank you in advance

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## [Rendering test - Wooden planks processed with InstaMat Studio software](https://blenderartists.org/t/rendering-test-wooden-planks-processed-with-instamat-studio-software/1654095)

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**Author:** [@DutchEnglishMuffin](https://blenderartists.org/u/DutchEnglishMuffin)\
**Replies:** 0\
**Last updated:** [October 2, 2026, 2:31pm UTC](https://blenderartists.org/t/rendering-test-wooden-planks-processed-with-instamat-studio-software/1654095 "2026-10-02T14:31:05Z")

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## [Godzilla fan art](https://blenderartists.org/t/godzilla-fan-art/1652199)

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**Author:** [@Khamurai](https://blenderartists.org/u/Khamurai)\
**Replies:** 4\
**Last updated:** [October 2, 2026, 2:13pm UTC](https://blenderartists.org/t/godzilla-fan-art/1652199 "2026-10-02T14:13:04Z")

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Spent the weekend making some fan art of Godzilla, specifically something to hang on my wall Used some techniques that I developed for my Frock render (Frocky the rocky frog | Project breakdown) since that frog kinda lo…

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## [Grease Pencil - New Material - Does not fill](https://blenderartists.org/t/grease-pencil-new-material-does-not-fill/1644989)

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**Author:** [@RenErso](https://blenderartists.org/u/RenErso)\
**Replies:** 5\
**Last updated:** [September 30, 2026, 10:47am UTC](https://blenderartists.org/t/grease-pencil-new-material-does-not-fill/1644989 "2026-09-30T10:47:14Z")

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Hi, i add a new material with Outlines and Fill, assigned it, but only the outlines change. Why isn’t the selection/form being filled in? Scene: Lattice and Bendy Bones gp-character-set-rigging-animation-4.5-lts.blend …

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## [Iridescent Indigo](https://blenderartists.org/t/iridescent-indigo/1653420)

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**Author:** [@Dimitri\_illdman](https://blenderartists.org/u/Dimitri_illdman)\
**Replies:** 5\
**Last updated:** [September 25, 2026, 3:13pm UTC](https://blenderartists.org/t/iridescent-indigo/1653420 "2026-09-25T15:13:28Z")

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I’ve seen this somewhere… Thanks for watching.

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## [Default Cube lake slide](https://blenderartists.org/t/default-cube-lake-slide/1653421)

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**Author:** [@Khamurai](https://blenderartists.org/u/Khamurai)\
**Replies:** 5\
**Last updated:** [September 23, 2026, 3:47pm UTC](https://blenderartists.org/t/default-cube-lake-slide/1653421 "2026-09-23T15:47:48Z")

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Tried making a frozen lake shader and kind of got carried away when I remembered those shorts/tiktoks of things sliding on a frozen lake. Early render with no geometry nodes system added yet: Everything that moves (…

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## [Bug: Material flickering when I copy object](https://blenderartists.org/t/bug-material-flickering-when-i-copy-object/1653166)

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**Author:** [@nolanfa](https://blenderartists.org/u/nolanfa)\
**Replies:** 13\
**Last updated:** [September 20, 2026, 1:48am UTC](https://blenderartists.org/t/bug-material-flickering-when-i-copy-object/1653166 "2026-09-20T01:48:28Z")

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When I create a material (even a simple flat-colored one) then copy (regular copy with shift D) the object and give it a different material, the original object’s preview (in material preview mode) flickers between its o…

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## [Enhanced this scene with better textures](https://blenderartists.org/t/enhanced-this-scene-with-better-textures/1652695)

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**Author:** [@Christian\_Fromsdorf](https://blenderartists.org/u/Christian_Fromsdorf)\
**Replies:** 1\
**Last updated:** [September 18, 2026, 7:39pm UTC](https://blenderartists.org/t/enhanced-this-scene-with-better-textures/1652695 "2026-09-18T19:39:34Z")

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Approaching an exotic island with a southeuropean house and a gardenlike place

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## [SEREIN | Skincare packaging in Blender](https://blenderartists.org/t/serein-skincare-packaging-in-blender/1652590)

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**Author:** [@Yuval\_Shavit](https://blenderartists.org/u/Yuval_Shavit)\
**Replies:** 2\
**Last updated:** [September 18, 2026, 7:39pm UTC](https://blenderartists.org/t/serein-skincare-packaging-in-blender/1652590 "2026-09-18T19:39:07Z")

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A skincare packaging, modelled and rendered in Blender. I focused on the glass, label readability and reflections across the Amber and Sage versions. The set includes product views, close-ups and a short animation. …

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## [ARC 01 | Desk lamp in Blender](https://blenderartists.org/t/arc-01-desk-lamp-in-blender/1652592)

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**Author:** [@Yuval\_Shavit](https://blenderartists.org/u/Yuval_Shavit)\
**Replies:** 1\
**Last updated:** [September 18, 2026, 7:38pm UTC](https://blenderartists.org/t/arc-01-desk-lamp-in-blender/1652592 "2026-09-18T19:38:26Z")

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A desk lamp, modelled and rendered in Blender. I explored three finishes and kept the lighting consistent so they’re easy to compare. The close-ups show the controls and materials, with a short animation showing how the …

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## [How could I fake thickness on thin ("open") objects for SSS-Shaders?](https://blenderartists.org/t/how-could-i-fake-thickness-on-thin-open-objects-for-sss-shaders/1652825)

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**Author:** [@CAE-ID](https://blenderartists.org/u/CAE-ID)\
**Replies:** 0\
**Last updated:** [September 15, 2026, 9:35am UTC](https://blenderartists.org/t/how-could-i-fake-thickness-on-thin-open-objects-for-sss-shaders/1652825 "2026-09-15T09:35:23Z")

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I currently face the problem that I need to “fake” a wall thickness of an object in order to get light going through my SSS-shader. That the light won’t get in there, because there is no “inner” surface the rays could d…

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## [Soviet Apartment Render](https://blenderartists.org/t/soviet-apartment-render/1652196)

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**Author:** [@timkaa](https://blenderartists.org/u/timkaa)\
**Replies:** 5\
**Last updated:** [September 14, 2026, 6:31am UTC](https://blenderartists.org/t/soviet-apartment-render/1652196 "2026-09-14T06:31:25Z")

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Hello everyone, I wanted to share the scene that I was working on lately. Finally got the time to finish it up :)). As always I used Davinci Resolve to color grade n composite, and rendered in cycles. Please leave any f…

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## [\[ADDON\] N Bake Tools – Automate Material Node Prep for AO & Surface Detail Baking](https://blenderartists.org/t/addon-n-bake-tools-automate-material-node-prep-for-ao-surface-detail-baking/1652708)

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**Author:** [@Nagherneac\_Nicolae](https://blenderartists.org/u/Nagherneac_Nicolae)\
**Replies:** 0\
**Last updated:** [September 13, 2026, 5:18pm UTC](https://blenderartists.org/t/addon-n-bake-tools-automate-material-node-prep-for-ao-surface-detail-baking/1652708 "2026-09-13T17:18:14Z")

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Hi everyone! Why I created this: Existing baking add-ons weren’t giving me clean AO results when building texture atlases—especially with complex scenes mixing procedural materials (using math nodes), simple flat mater…

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## [Realistic Glass Instagram Logo](https://blenderartists.org/t/realistic-glass-instagram-logo/1652321)

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**Author:** [@DisabledBlenderMan](https://blenderartists.org/u/DisabledBlenderMan)\
**Replies:** 2\
**Last updated:** [September 12, 2026, 10:23pm UTC](https://blenderartists.org/t/realistic-glass-instagram-logo/1652321 "2026-09-12T22:23:11Z")

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https://youtu.be/GrJkEZqj\_eg

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## [Eyedropper/Picker tool for materials. with Free version](https://blenderartists.org/t/eyedropper-picker-tool-for-materials-with-free-version/1652631)

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**Author:** [@WERK](https://blenderartists.org/u/WERK)\
**Replies:** 0\
**Last updated:** [September 12, 2026, 2:00pm UTC](https://blenderartists.org/t/eyedropper-picker-tool-for-materials-with-free-version/1652631 "2026-09-12T14:00:37Z")

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Hi beautiful Blender community, I design trade show stands, so my scenes are a lot of objects sharing a small set of materials, and reassigning them was eating real time. What it does This hovers whatever is under the …

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## [A dark mountain decorated with ruins](https://blenderartists.org/t/a-dark-mountain-decorated-with-ruins/1652619)

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**Author:** [@Christian\_Fromsdorf](https://blenderartists.org/u/Christian_Fromsdorf)\
**Replies:** 0\
**Last updated:** [September 12, 2026, 9:13am UTC](https://blenderartists.org/t/a-dark-mountain-decorated-with-ruins/1652619 "2026-09-12T09:13:37Z")

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