# \#mocap

**URL:** https://blenderartists.org/tag/mocap/35.md

[Latest](https://blenderartists.org/latest.md) · [Categories](https://blenderartists.org/categories.md) · [Tags](https://blenderartists.org/tags.md)

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## [Mocap Corrector Plugin (actually good)](https://blenderartists.org/t/mocap-corrector-plugin-actually-good/1649781)

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**Author:** [@GoodGood](https://blenderartists.org/u/GoodGood)\
**Replies:** 0\
**Last updated:** [August 8, 2026, 1:06pm UTC](https://blenderartists.org/t/mocap-corrector-plugin-actually-good/1649781 "2026-08-08T13:06:18Z")

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So I think I’ve made the best MoCap correction plugin for Blender ever. Admittedly, the bar isn’t that high - Blender is notoriously bad for layered corrections and even with plugins like Anim…

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## [DEMoCap 1.9 Released (VR Motion Capture with Blender LiveLink support)](https://blenderartists.org/t/democap-1-9-released-vr-motion-capture-with-blender-livelink-support/1649522)

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**Author:** [@Odjin](https://blenderartists.org/u/Odjin)\
**Replies:** 0\
**Last updated:** [August 5, 2026, 8:02pm UTC](https://blenderartists.org/t/democap-1-9-released-vr-motion-capture-with-blender-livelink-support/1649522 "2026-08-05T20:02:59Z")

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Download DEMoCap 1.9 | DEMoCap Website/Tutorials/GitRepo This release contains the following main additions besides other improvements and fixes: Added default skin and tint color support to simplify setting up …

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## [Google's GNM Parametric head - Awesome project](https://blenderartists.org/t/googles-gnm-parametric-head-awesome-project/1648282)

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**Author:** [@deanodirector](https://blenderartists.org/u/deanodirector)\
**Replies:** 0\
**Last updated:** [July 21, 2026, 3:45pm UTC](https://blenderartists.org/t/googles-gnm-parametric-head-awesome-project/1648282 "2026-07-21T15:45:06Z")

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Google have released a parametric head created from 3d scans. Hopefully this will be enough to make the ai mocap system i’ve been talking about I’ll need to reduce the poly count of the mesh and create some kind …

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## [Action Blocks Addon Paid/FreePreview- Root Motion/Looping/Mocap/Mixamo/NodeTree](https://blenderartists.org/t/action-blocks-addon-paid-freepreview-root-motion-looping-mocap-mixamo-nodetree/1412693)

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**Author:** [@PTCreative](https://blenderartists.org/u/PTCreative)\
**Replies:** 26\
**Last updated:** [July 14, 2026, 2:48am UTC](https://blenderartists.org/t/action-blocks-addon-paid-freepreview-root-motion-looping-mocap-mixamo-nodetree/1412693 "2026-07-14T02:48:59Z")

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Dear Blender Community! I’ve recently released a new addon for animators. If you like Mechanim systems in game engines, you might like this modular, node based approach to constructing animations. It uses Actions as i…

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## [Animation Layers](https://blenderartists.org/t/animation-layers/1228418)

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**Author:** [@snot\_nose](https://blenderartists.org/u/snot_nose)\
**Replies:** 67\
**Last updated:** [June 12, 2026, 10:21am UTC](https://blenderartists.org/t/animation-layers/1228418 "2026-06-12T10:21:23Z")

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Edit your animation or mocap data quickly using a standard animation layers UI and workflow directly in your 3D viewport. Animation Layers is an addon that simplifies the work with the NLA Editor into a sta…

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## [How to bake Mocap/Shape Key animation into a rig?](https://blenderartists.org/t/how-to-bake-mocap-shape-key-animation-into-a-rig/1641261)

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**Author:** [@janed](https://blenderartists.org/u/janed)\
**Replies:** 3\
**Last updated:** [May 17, 2026, 5:31pm UTC](https://blenderartists.org/t/how-to-bake-mocap-shape-key-animation-into-a-rig/1641261 "2026-05-17T17:31:36Z")

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0 I want to use Mocap to create an animation for the game that only uses bone animation. I posed all 52 frames on the rig. And I found this plugin on GitHub called RS-ARKitShapeGenerator by DeadcatStudios. I pressed gen…

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## [Foot Flow - new foot animation cleanup add-on](https://blenderartists.org/t/foot-flow-new-foot-animation-cleanup-add-on/1640052)

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**Author:** [@wbtools](https://blenderartists.org/u/wbtools)\
**Replies:** 0\
**Last updated:** [May 7, 2026, 8:34am UTC](https://blenderartists.org/t/foot-flow-new-foot-animation-cleanup-add-on/1640052 "2026-05-07T08:34:41Z")

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Hi everyone, I recently made a new Blender add-on called Foot Flow. It’s made for cleaning up foot motion in mocap - foot sliding, jitter, floating feet, floor contact issues, and planted-foot locking. I’m still tryin…

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## [Trying to use rokoko getting errors](https://blenderartists.org/t/trying-to-use-rokoko-getting-errors/1639993)

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**Author:** [@Fiifola](https://blenderartists.org/u/Fiifola)\
**Replies:** 2\
**Last updated:** [May 6, 2026, 8:16pm UTC](https://blenderartists.org/t/trying-to-use-rokoko-getting-errors/1639993 "2026-05-06T20:16:59Z")

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Hey guys, I’m trying to use rokoko and when i hit retarget it doesn’t work, my mesh gets stretched and it appears to have made a new armiture. (See Picture) Can anyone help?

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## [\[ADDON\] Mocap Bone Lock- Auto Foot Sliding fix for Mocap and General](https://blenderartists.org/t/addon-mocap-bone-lock-auto-foot-sliding-fix-for-mocap-and-general/1630357)

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**Author:** [@penfantasi](https://blenderartists.org/u/penfantasi)\
**Replies:** 1\
**Last updated:** [March 3, 2026, 7:20pm UTC](https://blenderartists.org/t/addon-mocap-bone-lock-auto-foot-sliding-fix-for-mocap-and-general/1630357 "2026-03-03T19:20:38Z")

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Hello everyone! I wanted to share my First Addon, a Bone Locker, usually for Motion Capture and such, Mocap Bone Lock Fixing feet sliding is a tedious work, especially with Thousand of Frame on a Motion Capture Clip.…

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## [Open Mocap Addon for Blender 4.0](https://blenderartists.org/t/open-mocap-addon-for-blender-4-0/1621443)

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**Author:** [@B00Bmaster](https://blenderartists.org/u/B00Bmaster)\
**Replies:** 1\
**Last updated:** [February 10, 2026, 4:45pm UTC](https://blenderartists.org/t/open-mocap-addon-for-blender-4-0/1621443 "2026-02-10T16:45:00Z")

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Open Mocap is an open-source Blender add-on for AI-powered motion capture. It supports offline full-body pose tracking, offline + real-time hand tracking, and easy retargeting to any rig. Designed for artists, animator…

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## [BMP AKA BlenQuick Mocap Pro V1.1.0 \[21 June 2025\]](https://blenderartists.org/t/bmp-aka-blenquick-mocap-pro-v1-1-0-21-june-2025/1594720)

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**Author:** [@DenixStudio](https://blenderartists.org/u/DenixStudio)\
**Replies:** 18\
**Last updated:** [July 13, 2025, 2:17am UTC](https://blenderartists.org/t/bmp-aka-blenquick-mocap-pro-v1-1-0-21-june-2025/1594720 "2025-07-13T02:17:50Z")

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BlenQuick Mocap Pro (BMP) Is The First, And So Far Only, Affordable Advanced Blender Mocap Addon To Do Real-Time Motion Capture And Retargeting, And Much More, Based On Any Video Or Image Source. Get it on…

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## [Interesting Mocap add-on for Blender](https://blenderartists.org/t/interesting-mocap-add-on-for-blender/1364710)

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**Author:** [@Splododyne](https://blenderartists.org/u/Splododyne)\
**Replies:** 3\
**Last updated:** [July 8, 2025, 9:24am UTC](https://blenderartists.org/t/interesting-mocap-add-on-for-blender/1364710 "2025-07-08T09:24:03Z")

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This looks good. It even does hands. At this time it is still in development. I have a concern though. “Requires Blender 2.9+ or 3.0 with elevated privileges.” At gumroad, https://cgtinker.gumroad.com/l/rotom, it says t…

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## [FK bones of Hands and feet move but the model doesn't](https://blenderartists.org/t/fk-bones-of-hands-and-feet-move-but-the-model-doesnt/1599232)

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**Author:** [@serk](https://blenderartists.org/u/serk)\
**Replies:** 2\
**Last updated:** [July 4, 2025, 10:43am UTC](https://blenderartists.org/t/fk-bones-of-hands-and-feet-move-but-the-model-doesnt/1599232 "2025-07-04T10:43:49Z")

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Hey, I’m trying to make my model work with rokoko hardware for motion capture. I’m using the addon rokoko to Blender to be able to work in Blender. The spine, shoulder, and head bones work perfectly. The problem is that …

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## [Looking for motion capture software for slow and precise movements](https://blenderartists.org/t/looking-for-motion-capture-software-for-slow-and-precise-movements/1593552)

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**Author:** [@0003D](https://blenderartists.org/u/0003D)\
**Replies:** 1\
**Last updated:** [May 17, 2025, 12:59pm UTC](https://blenderartists.org/t/looking-for-motion-capture-software-for-slow-and-precise-movements/1593552 "2025-05-17T12:59:27Z")

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I’m trying to capture motion from a video of slow movements, like stretching, to apply to an avatar. Software I’ve tried (Metive, XR Animator) doesn’t seem to capture the slow movements accurately. Could you recommend s…

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## [Looking for motion capture software for slow and precise movements](https://blenderartists.org/t/looking-for-motion-capture-software-for-slow-and-precise-movements/1593549)

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**Author:** [@0003D](https://blenderartists.org/u/0003D)\
**Replies:** 0\
**Last updated:** [May 16, 2025, 1:49pm UTC](https://blenderartists.org/t/looking-for-motion-capture-software-for-slow-and-precise-movements/1593549 "2025-05-16T13:49:25Z")

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I’m trying to capture motion from a video of slow movements, like stretching, to apply to an avatar. Software I’ve tried (Metive, XR Animator) doesn’t seem to capture the slow movements accurately. Could you recommend s…

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## [C3d motion capture data to armature](https://blenderartists.org/t/c3d-motion-capture-data-to-armature/1587814)

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**Author:** [@esbowman](https://blenderartists.org/u/esbowman)\
**Replies:** 1\
**Last updated:** [April 7, 2025, 8:46pm UTC](https://blenderartists.org/t/c3d-motion-capture-data-to-armature/1587814 "2025-04-07T20:46:03Z")

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We have a few motion capture files that are c3d files, we also have them in glb format. I’m simply wondering if there is an addon that helps convert the motion data onto a more standard skeleton/armature that we can then…

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## [Should I keep the animations frame rates at 60 FPS? Is that smart? What are the main concerns?](https://blenderartists.org/t/should-i-keep-the-animations-frame-rates-at-60-fps-is-that-smart-what-are-the-main-concerns/1557763)

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**Author:** [@Patrick\_Machado](https://blenderartists.org/u/Patrick_Machado)\
**Replies:** 1\
**Last updated:** [December 15, 2024, 5:16pm UTC](https://blenderartists.org/t/should-i-keep-the-animations-frame-rates-at-60-fps-is-that-smart-what-are-the-main-concerns/1557763 "2024-12-15T17:16:15Z")

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Hey everyone, I’m new to mocap and currently working on a pipeline that involves capturing motion in iClone 8, exporting it as an FBX to Blender, and aiming for a final implementation in Unity. My main goal is to reduc…

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## [Iclone8 Mocap Anim length normal on Unity if compared to Blender version when exporting with dif fps](https://blenderartists.org/t/iclone8-mocap-anim-length-normal-on-unity-if-compared-to-blender-version-when-exporting-with-dif-fps/1555924)

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**Author:** [@Patrick\_Machado](https://blenderartists.org/u/Patrick_Machado)\
**Replies:** 4\
**Last updated:** [November 12, 2024, 11:40pm UTC](https://blenderartists.org/t/iclone8-mocap-anim-length-normal-on-unity-if-compared-to-blender-version-when-exporting-with-dif-fps/1555924 "2024-11-12T23:40:47Z")

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Hey guys, I got a few raw animations on iclone8 recorded with mocap tech, when you export from iclone8 there is an option to export with different frame rates for the fps (60, 30, 25, 24, 12), when you export with less f…

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## [How to avoid flickering knees/ewbows on mocap anim exported from iclone8](https://blenderartists.org/t/how-to-avoid-flickering-knees-ewbows-on-mocap-anim-exported-from-iclone8/1554370)

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**Author:** [@Patrick\_Machado](https://blenderartists.org/u/Patrick_Machado)\
**Replies:** 0\
**Last updated:** [October 20, 2024, 7:29pm UTC](https://blenderartists.org/t/how-to-avoid-flickering-knees-ewbows-on-mocap-anim-exported-from-iclone8/1554370 "2024-10-20T19:29:14Z")

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Hey guys, my animation coming from mocap on iclone8 is ok, but when I export it to fbx, blender target, it gets weird flikering movements on the extremety members at some points of the timeline, ex: export result knee or…

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## [Mocap Blender Add-on (Mixing Motion Capture Animations)](https://blenderartists.org/t/mocap-blender-add-on-mixing-motion-capture-animations/1545546)

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**Author:** [@coloremblem](https://blenderartists.org/u/coloremblem)\
**Replies:** 0\
**Last updated:** [August 26, 2024, 2:54am UTC](https://blenderartists.org/t/mocap-blender-add-on-mixing-motion-capture-animations/1545546 "2024-08-26T02:54:12Z")

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I am very proud to present you my new “Mocap Blender Add On” Here is a Demo: For nearly half a year now I worked on it continuously, to make it happen and finally the time has come. Mocap Blender is a ble…

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## [32 2 What have you done, Phillip ? - HELLDIVERS 2 fan-made cinematic in Mocap Fusion + blender](https://blenderartists.org/t/32-2-what-have-you-done-phillip-helldivers-2-fan-made-cinematic-in-mocap-fusion-blender/1524758)

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**Author:** [@loic\_bramoulle](https://blenderartists.org/u/loic_bramoulle)\
**Replies:** 1\
**Last updated:** [April 12, 2024, 9:56am UTC](https://blenderartists.org/t/32-2-what-have-you-done-phillip-helldivers-2-fan-made-cinematic-in-mocap-fusion-blender/1524758 "2024-04-12T09:56:47Z")

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Hi, this is a simple mocap test in Mocap Fusion (available on steam) with only 3 vive trackers ! I’m still improving my setup to have fingers, facial, and more trackers in Mocap Fusion, but it already looks cleaner and …

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## [Rokoko smartsuit 2 vs Perception neuron 3](https://blenderartists.org/t/rokoko-smartsuit-2-vs-perception-neuron-3/1520787)

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**Author:** [@toyxyz](https://blenderartists.org/u/toyxyz)\
**Replies:** 0\
**Last updated:** [March 16, 2024, 3:14pm UTC](https://blenderartists.org/t/rokoko-smartsuit-2-vs-perception-neuron-3/1520787 "2024-03-16T15:14:00Z")

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I was looking for a mocap suit that fit my budget and decided to choose one of the two. Here are the pros and cons of each product based on the information I’ve found so far : Rokoko pro : Uses only one battery. Ea…

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## [Faceit - IphoneX Shape Keys And Performance Capture for ANY Character](https://blenderartists.org/t/faceit-iphonex-shape-keys-and-performance-capture-for-any-character/1245597)

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**Author:** [@f-bra](https://blenderartists.org/u/f-bra)\
**Replies:** 5\
**Last updated:** [March 11, 2024, 10:20am UTC](https://blenderartists.org/t/faceit-iphonex-shape-keys-and-performance-capture-for-any-character/1245597 "2024-03-11T10:20:21Z")

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Hey Blender Community! I have been working on Faceit for the last couple of months and I am really excitet to finally show it to you! Get more information here: Blender Market Site Release Video Faceit is a Blender …

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## [BMW Street Bike - Motion Capture - EEVEE Animation](https://blenderartists.org/t/bmw-street-bike-motion-capture-eevee-animation/1516264)

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**Author:** [@Eevee](https://blenderartists.org/u/Eevee)\
**Replies:** 0\
**Last updated:** [February 18, 2024, 3:11pm UTC](https://blenderartists.org/t/bmw-street-bike-motion-capture-eevee-animation/1516264 "2024-02-18T15:11:47Z")

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## [Blender 3D - Rigid Body and Motion Capture - Part 2](https://blenderartists.org/t/blender-3d-rigid-body-and-motion-capture-part-2/1512163)

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**Author:** [@thomascheng](https://blenderartists.org/u/thomascheng)\
**Replies:** 0\
**Last updated:** [January 26, 2024, 8:22pm UTC](https://blenderartists.org/t/blender-3d-rigid-body-and-motion-capture-part-2/1512163 "2024-01-26T20:22:11Z")

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This is part 2 of the Rigid Body Dynamics with Motion Capture. We set up the dynamics of Coffee table breaking in our last video. Now, let’s load in the motion capture.

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## [Blender Octane - Rigid Body and Motion Capture - Part 1](https://blenderartists.org/t/blender-octane-rigid-body-and-motion-capture-part-1/1512033)

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**Author:** [@thomascheng](https://blenderartists.org/u/thomascheng)\
**Replies:** 0\
**Last updated:** [January 26, 2024, 3:43am UTC](https://blenderartists.org/t/blender-octane-rigid-body-and-motion-capture-part-1/1512033 "2024-01-26T03:43:21Z")

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This video will cover Rigid Body dynamics with Motion Capture. We will add a Rigid Body table breaking from a thrown character landing on it. #blender3d #b3d #octanerender #rigidbody #motioncapture

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## [Soundtrack Video](https://blenderartists.org/t/soundtrack-video/1495354)

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**Author:** [@Strichplanet](https://blenderartists.org/u/Strichplanet)\
**Replies:** 0\
**Last updated:** [November 29, 2023, 12:05pm UTC](https://blenderartists.org/t/soundtrack-video/1495354 "2023-11-29T12:05:22Z")

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Shaking the test tube. Video all done in Blender.

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## [CMU BVH Visualizer](https://blenderartists.org/t/cmu-bvh-visualizer/1491385)

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**Author:** [@Khemadeva](https://blenderartists.org/u/Khemadeva)\
**Replies:** 0\
**Last updated:** [November 6, 2023, 1:46pm UTC](https://blenderartists.org/t/cmu-bvh-visualizer/1491385 "2023-11-06T13:46:50Z")

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Carnegie Mellon University’s motion capture initiative (http://mocap.cs.cmu.edu/) is a goldmine of mocap data. But, despite these invaluable resources, I faced challenges in visualizing and exploring these animations. Th…

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## [Simple way to "exagerate" an existing bone action?](https://blenderartists.org/t/simple-way-to-exagerate-an-existing-bone-action/1487358)

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**Author:** [@Okinage](https://blenderartists.org/u/Okinage)\
**Replies:** 6\
**Last updated:** [October 23, 2023, 9:56pm UTC](https://blenderartists.org/t/simple-way-to-exagerate-an-existing-bone-action/1487358 "2023-10-23T21:56:14Z")

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Hi everyone, My problem is simple : I am using Face tracking Motion Capture to retarget my face motion on a Rigify rig (BlenderARtrack) The data transfer is working well, but even if I do big mouth movements, exagerat…

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## [Use Xbox controller gyroscope for Mocap](https://blenderartists.org/t/use-xbox-controller-gyroscope-for-mocap/1484084)

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**Author:** [@GergPerson](https://blenderartists.org/u/GergPerson)\
**Replies:** 1\
**Last updated:** [September 27, 2023, 4:18am UTC](https://blenderartists.org/t/use-xbox-controller-gyroscope-for-mocap/1484084 "2023-09-27T04:18:20Z")

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I know I can map a controllers buttons, triggers, and joysticks using XInput in python, but is there any way to get the gyroscope/position data from a controller? I’d take an xbox controller, but I really want to use jo…

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