# \#unity

**URL:** https://blenderartists.org/tag/unity/262.md

[Latest](https://blenderartists.org/latest.md) · [Categories](https://blenderartists.org/categories.md) · [Tags](https://blenderartists.org/tags.md)

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## ["Detail maps" : how to apply a second normal map?](https://blenderartists.org/t/detail-maps-how-to-apply-a-second-normal-map/1653265)

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**Author:** [@Soyuz\_Kerman](https://blenderartists.org/u/Soyuz_Kerman)\
**Replies:** 23\
**Last updated:** [October 5, 2026, 1:06am UTC](https://blenderartists.org/t/detail-maps-how-to-apply-a-second-normal-map/1653265 "2026-10-05T01:06:14Z")

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Hello, I’m working on porting maps from a Unity game. Unity uses “details maps” to add detail on textures, which acts as a “secondary” normal map on top of the first normal map. In my case the “detail maps” are decals …

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## [How do I properly align gun front and rear iron sights and also know their dimensions?](https://blenderartists.org/t/how-do-i-properly-align-gun-front-and-rear-iron-sights-and-also-know-their-dimensions/1653471)

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**Author:** [@NerwserSizx\_12](https://blenderartists.org/u/NerwserSizx_12)\
**Replies:** 8\
**Last updated:** [September 24, 2026, 6:50am UTC](https://blenderartists.org/t/how-do-i-properly-align-gun-front-and-rear-iron-sights-and-also-know-their-dimensions/1653471 "2026-09-24T06:50:49Z")

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This is my first time trying to model something in Blender and at the moment I’m creating an AK-47 for a Unity project, it’s unfinished but I’ve come to the last part of fixing which is the rear sight area. I’ve matched …

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## [\[Addon\] Linker](https://blenderartists.org/t/addon-linker/1650263)

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**Author:** [@JohnnieWooker](https://blenderartists.org/u/JohnnieWooker)\
**Replies:** 0\
**Last updated:** [August 13, 2026, 12:13pm UTC](https://blenderartists.org/t/addon-linker/1650263 "2026-08-13T12:13:33Z")

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Linker: FBX / OBJ synchronization for Blender Hi everyone, I’ve been working on Linker 2.0, a small Blender add-on for keeping Blender models connected to external FBX and OBJ files. The idea is simple: instead of …

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## [How to export FBX animation without keying locked channels](https://blenderartists.org/t/how-to-export-fbx-animation-without-keying-locked-channels/1648811)

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**Author:** [@Quinn\_Williams](https://blenderartists.org/u/Quinn_Williams)\
**Replies:** 2\
**Last updated:** [August 7, 2026, 1:02am UTC](https://blenderartists.org/t/how-to-export-fbx-animation-without-keying-locked-channels/1648811 "2026-08-07T01:02:58Z")

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Hello! I’m trying to export a game rig while keeping some transform properties un-keyed. I made my own animation rig based off of the rigify rigs but using better hierarchies for my unity export process. I am trying to e…

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## [Parallax Baker - Animated Parallax Scene Generator for Blender (WIP)](https://blenderartists.org/t/parallax-baker-animated-parallax-scene-generator-for-blender-wip/1646744)

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**Author:** [@beelzavuv](https://blenderartists.org/u/beelzavuv)\
**Replies:** 7\
**Last updated:** [July 2, 2026, 1:32pm UTC](https://blenderartists.org/t/parallax-baker-animated-parallax-scene-generator-for-blender-wip/1646744 "2026-07-02T13:32:03Z")

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Hi everyone, I’ve been working on a Blender add-on called Parallax Baker. The goal of this project is to make it easier to convert a normal Blender scene into a lightweight animated parallax scene while preserving the …

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## [Export animation from blender to unity](https://blenderartists.org/t/export-animation-from-blender-to-unity/1646280)

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**Author:** [@Unity2Dtutorial\_Unit](https://blenderartists.org/u/Unity2Dtutorial_Unit)\
**Replies:** 2\
**Last updated:** [July 1, 2026, 7:57am UTC](https://blenderartists.org/t/export-animation-from-blender-to-unity/1646280 "2026-07-01T07:57:26Z")

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Hi.I made a metarig in Blender and made an animation for it.but when I export it to unity,the animation doesnt work.how can I fix it?.

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## [Looking to hire Blender Enthusiasts](https://blenderartists.org/t/looking-to-hire-blender-enthusiasts/1645875)

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**Author:** [@heyboop](https://blenderartists.org/u/heyboop)\
**Replies:** 0\
**Last updated:** [June 21, 2026, 7:29pm UTC](https://blenderartists.org/t/looking-to-hire-blender-enthusiasts/1645875 "2026-06-21T19:29:13Z")

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\[HIRING\] 3D Texture Baking Artist – Unity (UV Unwrapping + Baking) – #hiring 1. Type of project: 3D work — texture baking and UV unwrapping for Unity. 2. Company or individual: Company — Boop AI (https://heyboop.ai) 3…

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## [Fix Unity Draw Calls Instantly — Automated Material Baker for Blender](https://blenderartists.org/t/fix-unity-draw-calls-instantly-automated-material-baker-for-blender/1644955)

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**Author:** [@BRT\_Studio](https://blenderartists.org/u/BRT_Studio)\
**Replies:** 0\
**Last updated:** [June 15, 2026, 11:13am UTC](https://blenderartists.org/t/fix-unity-draw-calls-instantly-automated-material-baker-for-blender/1644955 "2026-06-15T11:13:25Z")

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Hey everyone, So I work a lot in the game development scene. Most of my friends are actual developers, while I focus on the 3D art and tool dev side. We constantly deal with this incredibly tedious process: exporting an…

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## [Stylized City Scene](https://blenderartists.org/t/stylized-city-scene/1643865)

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**Author:** [@Duc\_Le](https://blenderartists.org/u/Duc_Le)\
**Replies:** 3\
**Last updated:** [June 13, 2026, 6:59am UTC](https://blenderartists.org/t/stylized-city-scene/1643865 "2026-06-13T06:59:21Z")

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This scene was made in Unity Software: Blender, Substance Painter 3D, 3DCoat, Photoshop, Unity Ready for Game! Minimum polygon count: 18 Maximum polygon count: 3109 Number of meshes/prefabs: 88 …

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## [\[Beta\] BrokenDev Guardian v2.0 — Game-Ready Asset Checker + Guided Workflow](https://blenderartists.org/t/beta-brokendev-guardian-v2-0-game-ready-asset-checker-guided-workflow/1642746)

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**Author:** [@TheBrokenDev](https://blenderartists.org/u/TheBrokenDev)\
**Replies:** 1\
**Last updated:** [June 1, 2026, 8:43pm UTC](https://blenderartists.org/t/beta-brokendev-guardian-v2-0-game-ready-asset-checker-guided-workflow/1642746 "2026-06-01T20:43:22Z")

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Looking for beta testers! Hi everyone, I’ve been working on BrokenDev Guardian v2.0 — a Blender extension that helps artists (especially beginners and game devs) create clean, export-ready assets for Unreal Engine, Uni…

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## [Desert Cliff Generator](https://blenderartists.org/t/desert-cliff-generator/1641457)

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**Author:** [@anasse](https://blenderartists.org/u/anasse)\
**Replies:** 3\
**Last updated:** [May 23, 2026, 5:52pm UTC](https://blenderartists.org/t/desert-cliff-generator/1641457 "2026-05-23T17:52:25Z")

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After months of work, I finally finished this, a fully procedural desert cliff system in Blender. Change one seed value and get a completely unique formation every time. 20 different cliff presets (arches, spires, overh…

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## [P320 - Handgun](https://blenderartists.org/t/p320-handgun/1640038)

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**Author:** [@zuhaib\_khoso](https://blenderartists.org/u/zuhaib_khoso)\
**Replies:** 2\
**Last updated:** [May 7, 2026, 7:50am UTC](https://blenderartists.org/t/p320-handgun/1640038 "2026-05-07T07:50:54Z")

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High-quality realistic P320 Handgun - fully game-ready and optimized for real-time use. This model is built with clean topology, efficient UVs, and a performance-focused approach, making it ideal for games, cinematics, a…

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## [Stylized 3D Modular Environment Concept Art](https://blenderartists.org/t/stylized-3d-modular-environment-concept-art/1638991)

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**Author:** [@zuhaib\_khoso](https://blenderartists.org/u/zuhaib_khoso)\
**Replies:** 1\
**Last updated:** [May 1, 2026, 7:02am UTC](https://blenderartists.org/t/stylized-3d-modular-environment-concept-art/1638991 "2026-05-01T07:02:29Z")

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Focused on clean modular workflows, real-time optimization, and cohesive art direction. 3D models are created in Blender 5.1, texturing done in Substance 3D Painter, and environment assembly, lighting, and final present…

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## [Action layer won't play animation in unity](https://blenderartists.org/t/action-layer-wont-play-animation-in-unity/1638174)

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**Author:** [@Bunbo\_Bubble](https://blenderartists.org/u/Bunbo_Bubble)\
**Replies:** 1\
**Last updated:** [April 24, 2026, 7:21am UTC](https://blenderartists.org/t/action-layer-wont-play-animation-in-unity/1638174 "2026-04-24T07:21:51Z")

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I have been working on animations action layer for first time but nothing in the animation visual play. The same animations will show in fx layer so the video works and receives toggle data. gesture manager as default …

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## [Palette Grid Texture Builder - Blender Addon](https://blenderartists.org/t/palette-grid-texture-builder-blender-addon/1635625)

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**Author:** [@SavedPixel](https://blenderartists.org/u/SavedPixel)\
**Replies:** 0\
**Last updated:** [March 27, 2026, 9:40pm UTC](https://blenderartists.org/t/palette-grid-texture-builder-blender-addon/1635625 "2026-03-27T21:40:39Z")

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https://savedpixel.gumroad.com/l/palettegrid More details in the official website: Website: Palette Grid - SavedPixel Your entire palette texture workflow. Inside Blender. Palette Grid replaces your external texture…

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## [Upload problems](https://blenderartists.org/t/upload-problems/1634075)

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**Author:** [@Bunbo\_Bubble](https://blenderartists.org/u/Bunbo_Bubble)\
**Replies:** 9\
**Last updated:** [March 15, 2026, 8:33pm UTC](https://blenderartists.org/t/upload-problems/1634075 "2026-03-15T20:33:43Z")

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I been trying to uploade amimation into unity for vrchat Avatar. and here is the result the avater is tilter 90 deg. how do I solve this… this is informartions about the obejct and rig postions. here is uploade si…

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## [Horror game environment](https://blenderartists.org/t/horror-game-environment/1632008)

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**Author:** [@KarlS](https://blenderartists.org/u/KarlS)\
**Replies:** 1\
**Last updated:** [March 10, 2026, 10:21pm UTC](https://blenderartists.org/t/horror-game-environment/1632008 "2026-03-10T22:21:56Z")

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Hello! I was working on this game environment in Unity a while ago and decided to finish it on YouTube live. I figured it could be a good way to finish building my portfolio while at the same time it might be both inter…

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## [The neverending problem with bone orientation from Unity](https://blenderartists.org/t/the-neverending-problem-with-bone-orientation-from-unity/1626855)

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**Author:** [@papalagi](https://blenderartists.org/u/papalagi)\
**Replies:** 11\
**Last updated:** [January 16, 2026, 11:00am UTC](https://blenderartists.org/t/the-neverending-problem-with-bone-orientation-from-unity/1626855 "2026-01-16T11:00:11Z")

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Hello blenderheads, i’ve been struggling with this issue for years and never found a satisfactory solution. Importing skeletons from Unity (for tweaking animation, swapping VR Hands mesh and so on) half of the bones ar…

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## [Instant motion with reduced animation speed (Unity)](https://blenderartists.org/t/instant-motion-with-reduced-animation-speed-unity/1623066)

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**Author:** [@Morestill](https://blenderartists.org/u/Morestill)\
**Replies:** 0\
**Last updated:** [December 14, 2025, 12:42am UTC](https://blenderartists.org/t/instant-motion-with-reduced-animation-speed-unity/1623066 "2025-12-14T00:42:49Z")

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I have an object following a portion of a path during an animation, and then instantly snapping back to the start of that portion. I did this by animating the Offset value and adding a Cycles f-curve modifier. It works…

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## [Blender to Unity messes up the animation](https://blenderartists.org/t/blender-to-unity-messes-up-the-animation/1614697)

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**Author:** [@lemoncakes](https://blenderartists.org/u/lemoncakes)\
**Replies:** 2\
**Last updated:** [October 14, 2025, 1:39pm UTC](https://blenderartists.org/t/blender-to-unity-messes-up-the-animation/1614697 "2025-10-14T13:39:25Z")

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Hi! I’m working on the animations of a helicopter that has a big vacuum dangling below. When exported to Unity, two of them has mistakes I couldn’t fix. In the animation “heli-suck-fail”, you can see that the vacuu…

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## [How to apply Lattice modifier as a shape key animation + armature animation to export it in FBX](https://blenderartists.org/t/how-to-apply-lattice-modifier-as-a-shape-key-animation-armature-animation-to-export-it-in-fbx/1613749)

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**Author:** [@alesito10](https://blenderartists.org/u/alesito10)\
**Replies:** 0\
**Last updated:** [October 3, 2025, 3:06pm UTC](https://blenderartists.org/t/how-to-apply-lattice-modifier-as-a-shape-key-animation-armature-animation-to-export-it-in-fbx/1613749 "2025-10-03T15:06:48Z")

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Hi there, I’ve got this sort of coal mine building that consists in 3 meshes: The coal mine building itself The coal mine cart The wheels of the coal mine cart (there are really two meshes: the front wheels and the bac…

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## [Export Buddy Pro – One-Click Clean Exports to UE5 & Unity](https://blenderartists.org/t/export-buddy-pro-one-click-clean-exports-to-ue5-unity/1612833)

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**Author:** [@ChadwickGrimesGames](https://blenderartists.org/u/ChadwickGrimesGames)\
**Replies:** 0\
**Last updated:** [September 26, 2025, 5:42pm UTC](https://blenderartists.org/t/export-buddy-pro-one-click-clean-exports-to-ue5-unity/1612833 "2025-09-26T17:42:30Z")

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Hey everyone, I just launched my first add-on on Superhive, and I’m really excited to share it here with the community. It’s called Export Buddy Pro — built for indies, solo devs, and students who are tired of wrestling…

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## [Scale animation messed up in Unity (Help XP)](https://blenderartists.org/t/scale-animation-messed-up-in-unity-help-xp/1590528)

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**Author:** [@NovaOdos](https://blenderartists.org/u/NovaOdos)\
**Replies:** 4\
**Last updated:** [August 31, 2025, 8:36pm UTC](https://blenderartists.org/t/scale-animation-messed-up-in-unity-help-xp/1590528 "2025-08-31T20:36:24Z")

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Hello everyone! I have a problem with the FBX export in Unity from Blender in regards to a scale animation :confounded:. As you can see in this gif below, the Tank threads are scaled from 1 to 0 to give the user the il…

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## [Export issues from blender to unity as fbx (animations, armature, model)](https://blenderartists.org/t/export-issues-from-blender-to-unity-as-fbx-animations-armature-model/1608720)

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**Author:** [@fauxplants](https://blenderartists.org/u/fauxplants)\
**Replies:** 4\
**Last updated:** [August 31, 2025, 12:11am UTC](https://blenderartists.org/t/export-issues-from-blender-to-unity-as-fbx-animations-armature-model/1608720 "2025-08-31T00:11:32Z")

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me and one other person are working on a game. i modeled the character and rigged it with rigify, then sent the file to my teammate and he did the animations for the character. after that, we tried to export the model an…

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## [Package for bringing Geometry Sequences into Unity](https://blenderartists.org/t/package-for-bringing-geometry-sequences-into-unity/1605117)

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**Author:** [@ChrisRe](https://blenderartists.org/u/ChrisRe)\
**Replies:** 0\
**Last updated:** [August 5, 2025, 10:17pm UTC](https://blenderartists.org/t/package-for-bringing-geometry-sequences-into-unity/1605117 "2025-08-05T22:17:26Z")

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Hey everyone, I’d like to share a small Unity package I made with you, called Geometry Sequence Player. This package allows you to bring vertex animations made in Blender to Unity. Here for example I used it to playback…

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## [TexCraft: Simplify material workflows and speed up exports in Blender](https://blenderartists.org/t/texcraft-simplify-material-workflows-and-speed-up-exports-in-blender/1604899)

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**Author:** [@Rayn\_H](https://blenderartists.org/u/Rayn_H)\
**Replies:** 0\
**Last updated:** [August 4, 2025, 2:31pm UTC](https://blenderartists.org/t/texcraft-simplify-material-workflows-and-speed-up-exports-in-blender/1604899 "2025-08-04T14:31:10Z")

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142 Texture Bake Types TexCraft supports an extensive range of 142 texture bake types, covering everything from standard maps like diffuse and normal to more advanced outputs such as curvature, thickness, and ambient oc…

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## [Knightsbury XIV - Rebirth - An English medieval town](https://blenderartists.org/t/knightsbury-xiv-rebirth-an-english-medieval-town/1604382)

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**Author:** [@pitibonom](https://blenderartists.org/u/pitibonom)\
**Replies:** 0\
**Last updated:** [July 31, 2025, 7:11pm UTC](https://blenderartists.org/t/knightsbury-xiv-rebirth-an-english-medieval-town/1604382 "2025-07-31T19:11:14Z")

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Hey guyz :smiley: Am back here with the new app version of this Biritain medieval city ( hardly inspired by Canterbury ) That is as aold as 15 yers now :slight\_smile: The original post was this one from Manorial: Wha…

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## [Vertex Animation Textures For Game Engines - OpenVAT Tutorials and Experimental Methods](https://blenderartists.org/t/vertex-animation-textures-for-game-engines-openvat-tutorials-and-experimental-methods/1593967)

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**Author:** [@Luke\_Stilson](https://blenderartists.org/u/Luke_Stilson)\
**Replies:** 10\
**Last updated:** [July 31, 2025, 1:03pm UTC](https://blenderartists.org/t/vertex-animation-textures-for-game-engines-openvat-tutorials-and-experimental-methods/1593967 "2025-07-31T13:03:27Z")

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With the development of the OpenVAT extension, I’ve been doing some really neat research with vertex animation textures for use in game engines- first, for Unreal users, I now have a video covering the general pipeline f…

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## [Need help with fbx export and object position](https://blenderartists.org/t/need-help-with-fbx-export-and-object-position/1553540)

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**Author:** [@Grelle](https://blenderartists.org/u/Grelle)\
**Replies:** 2\
**Last updated:** [May 25, 2025, 1:02pm UTC](https://blenderartists.org/t/need-help-with-fbx-export-and-object-position/1553540 "2025-05-25T13:02:08Z")

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I have some big scene with many objects, and Unity project. For example, I have “car”, it has 5-6 geometry parts. That parts is located in collection with many other objects (not from tha catr), without parents etc. Ob…

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## [Tangents wrong when importing into unity- how to fix?](https://blenderartists.org/t/tangents-wrong-when-importing-into-unity-how-to-fix/1588031)

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**Author:** [@rereroa](https://blenderartists.org/u/rereroa)\
**Replies:** 0\
**Last updated:** [April 9, 2025, 1:15am UTC](https://blenderartists.org/t/tangents-wrong-when-importing-into-unity-how-to-fix/1588031 "2025-04-09T01:15:04Z")

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So I have a model that looks like this: It has no modifiers except from an armature. I have tried: uv unwrapping again using custom baked normals autosmooth stuff recalculating normals cleaning up the mesh checking…

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