# \#uv

**URL:** https://blenderartists.org/tag/uv/198.md

[Latest](https://blenderartists.org/latest.md) · [Categories](https://blenderartists.org/categories.md) · [Tags](https://blenderartists.org/tags.md)

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## [Creature\_v1\_WIP\_Blender](https://blenderartists.org/t/creature-v1-wip-blender/1649126)

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**Author:** [@paka3d](https://blenderartists.org/u/paka3d)\
**Replies:** 10\
**Last updated:** [October 24, 2026, 4:26pm UTC](https://blenderartists.org/t/creature-v1-wip-blender/1649126 "2026-10-24T16:26:52Z")

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Hello there, thought I would share some progress on this creature I’m working on for a future rigged/animated Unity asset package. I sketched this out years ago and felt it was time to model this bad boy. Started from a…

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## [UVgami - Automatic UV Unwrapping Add-on for Blender](https://blenderartists.org/t/uvgami-automatic-uv-unwrapping-add-on-for-blender/1443505)

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**Author:** [@\_J03](https://blenderartists.org/u/_J03)\
**Replies:** 32\
**Last updated:** [October 11, 2026, 8:51pm UTC](https://blenderartists.org/t/uvgami-automatic-uv-unwrapping-add-on-for-blender/1443505 "2026-10-11T20:51:21Z")

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UVgami is a Blender add-on that allows you to automatically unwrap your meshes with a single button click. The resulting UV maps are low distortion and not too many islands. Batch unwrapping multiple meshes at t…

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## [Achieving even uv's when bevelling trims?](https://blenderartists.org/t/achieving-even-uvs-when-bevelling-trims/1654750)

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**Author:** [@pixenal](https://blenderartists.org/u/pixenal)\
**Replies:** 2\
**Last updated:** [October 11, 2026, 1:24pm UTC](https://blenderartists.org/t/achieving-even-uvs-when-bevelling-trims/1654750 "2026-10-11T13:24:15Z")

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Bevelling an edge with existing uv’s gives uneven spacing between segments, this is fine in most cases, given I usually just unwrap after. But when working with trim sheets and tileables, I’m often adjusting geo while …

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## [Cerulean Queen of the Seven Seas](https://blenderartists.org/t/cerulean-queen-of-the-seven-seas/1653854)

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**Author:** [@yata](https://blenderartists.org/u/yata)\
**Replies:** 3\
**Last updated:** [October 2, 2026, 6:09am UTC](https://blenderartists.org/t/cerulean-queen-of-the-seven-seas/1653854 "2026-10-02T06:09:06Z")

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https://www.linkedin.com/in/mehrdad-ashjaee/ https://www.instagram.com/p/Dd3aR\_bimSq/?img\_index=1

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## [UV Flow](https://blenderartists.org/t/uv-flow/1584872)

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**Author:** [@JLampel](https://blenderartists.org/u/JLampel)\
**Replies:** 12\
**Last updated:** [September 27, 2026, 8:56pm UTC](https://blenderartists.org/t/uv-flow/1584872 "2026-09-27T20:56:44Z")

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Hey all, UV Flow has been around for a while but has never had a feedback thread on BA. If you haven’t heard of UV Flow, it’s a tool for speeding up the unwrapping and packing process in Blender. Its main features ar…

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## [Could you give me a feedback regarding UV unwrap of my character?](https://blenderartists.org/t/could-you-give-me-a-feedback-regarding-uv-unwrap-of-my-character/1653245)

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**Author:** [@PseudoHyena](https://blenderartists.org/u/PseudoHyena)\
**Replies:** 8\
**Last updated:** [September 20, 2026, 7:17pm UTC](https://blenderartists.org/t/could-you-give-me-a-feedback-regarding-uv-unwrap-of-my-character/1653245 "2026-09-20T19:17:53Z")

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What I did in particular: Straightened / rectified islands where possible. Connected opposite vertices to create seamless vertical transitions for legs and arms. Matched density between islands to make transitions less o…

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## [How do I turn this UV thing off?](https://blenderartists.org/t/how-do-i-turn-this-uv-thing-off/1652558)

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**Author:** [@Y.Kulotsky](https://blenderartists.org/u/Y.Kulotsky)\
**Replies:** 2\
**Last updated:** [September 11, 2026, 8:15am UTC](https://blenderartists.org/t/how-do-i-turn-this-uv-thing-off/1652558 "2026-09-11T08:15:05Z")

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Hello everyone, whenever I move a vertex, it would separate like in the picture above. I created a new mesh so its definitely not a double vertex so it must be a setting in the UV editor I accidentally turned on, what…

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## [How to scale texture separately in udim workflow](https://blenderartists.org/t/how-to-scale-texture-separately-in-udim-workflow/1652554)

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**Author:** [@33STRADALE](https://blenderartists.org/u/33STRADALE)\
**Replies:** 4\
**Last updated:** [September 11, 2026, 7:09am UTC](https://blenderartists.org/t/how-to-scale-texture-separately-in-udim-workflow/1652554 "2026-09-11T07:09:23Z")

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i use a tileable udim texture but it cant scale like normal texture in my case, 1001 is metal, 1002 is wood, 1003 is paper i put my uv in correct space and it worked but i tried to scale to get more density detail …

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## [Need help with texturing of a headphone](https://blenderartists.org/t/need-help-with-texturing-of-a-headphone/1652323)

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**Author:** [@Dhruv\_Choksi](https://blenderartists.org/u/Dhruv_Choksi)\
**Replies:** 2\
**Last updated:** [September 9, 2026, 10:13am UTC](https://blenderartists.org/t/need-help-with-texturing-of-a-headphone/1652323 "2026-09-09T10:13:01Z")

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I am new to blender and have got good hands at modelling in blender but I am yet to learn uv unwrapping and texturing at a point where i feel confident enough to do it. So I need help with texturing the mesh inside ear c…

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## [How do I make the rest of these tails have the exact same Uvs as the selected one?](https://blenderartists.org/t/how-do-i-make-the-rest-of-these-tails-have-the-exact-same-uvs-as-the-selected-one/1651645)

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**Author:** [@Fraunshes](https://blenderartists.org/u/Fraunshes)\
**Replies:** 3\
**Last updated:** [August 29, 2026, 9:11pm UTC](https://blenderartists.org/t/how-do-i-make-the-rest-of-these-tails-have-the-exact-same-uvs-as-the-selected-one/1651645 "2026-08-29T21:11:03Z")

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Any help is appreciated, I am highly confused. If you need more details please let me know. I just want all of the tails to match the selected one.

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## [Wooden Barrel ver. 05](https://blenderartists.org/t/wooden-barrel-ver-05/1650761)

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**Author:** [@M-777](https://blenderartists.org/u/M-777)\
**Replies:** 6\
**Last updated:** [August 29, 2026, 3:17pm UTC](https://blenderartists.org/t/wooden-barrel-ver-05/1650761 "2026-08-29T15:17:55Z")

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Hello everyone! My 3D model of a wooden barrel, complete with pedestal and antique tap. I tried to faithfully reproduce every detail. Modeling, UV mapping, lighting, and rendering in Blender; shading and texturing in …

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## [Achaemeneid Golden Acinaces](https://blenderartists.org/t/achaemeneid-golden-acinaces/1651096)

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**Author:** [@yata](https://blenderartists.org/u/yata)\
**Replies:** 3\
**Last updated:** [August 29, 2026, 8:30am UTC](https://blenderartists.org/t/achaemeneid-golden-acinaces/1651096 "2026-08-29T08:30:22Z")

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Achaemeneid Golden Acinaces https://www.artstation.com/artwork/mOzl9d https://www.linkedin.com/in/mehrdad-ashjaee-1043a939a/ A 3D reconstruction study of an Achaemenid Persian …

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## [What is the best way to UV unwrap a non-manifold mesh?](https://blenderartists.org/t/what-is-the-best-way-to-uv-unwrap-a-non-manifold-mesh/1651551)

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**Author:** [@Fraunshes](https://blenderartists.org/u/Fraunshes)\
**Replies:** 11\
**Last updated:** [August 28, 2026, 6:46pm UTC](https://blenderartists.org/t/what-is-the-best-way-to-uv-unwrap-a-non-manifold-mesh/1651551 "2026-08-28T18:46:26Z")

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Ok this is my little creation. It has many unattached parts like the legs, tails, head, etc. None of these objects are connected or joined in any way. I want to UV unwrap them now but I’m unsure of how to have them all s…

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## [Porting Blender's UV Unwrapping Operators to Python](https://blenderartists.org/t/porting-blenders-uv-unwrapping-operators-to-python/1650970)

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**Author:** [@standingpad](https://blenderartists.org/u/standingpad)\
**Replies:** 1\
**Last updated:** [August 26, 2026, 3:34am UTC](https://blenderartists.org/t/porting-blenders-uv-unwrapping-operators-to-python/1650970 "2026-08-26T03:34:27Z")

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Made a blog post on something that I did a couple of months ago but forgot about until now. (Not sure if this is allowed on BlenderArtists?)

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## [How snap to place an offset UV map?](https://blenderartists.org/t/how-snap-to-place-an-offset-uv-map/1650863)

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**Author:** [@csjh](https://blenderartists.org/u/csjh)\
**Replies:** 4\
**Last updated:** [August 20, 2026, 5:21pm UTC](https://blenderartists.org/t/how-snap-to-place-an-offset-uv-map/1650863 "2026-08-20T17:21:29Z")

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It’s been a while since I’ve posted here so apologies if this question is in the wrong category. This is an xps model that I’m working on and the UVs are above the texture, which will make them unusable if i try to use …

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## [Why does my image stretch on my cube when i add it in blender?](https://blenderartists.org/t/why-does-my-image-stretch-on-my-cube-when-i-add-it-in-blender/1616697)

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**Author:** [@erdigo](https://blenderartists.org/u/erdigo)\
**Replies:** 6\
**Last updated:** [August 18, 2026, 12:42pm UTC](https://blenderartists.org/t/why-does-my-image-stretch-on-my-cube-when-i-add-it-in-blender/1616697 "2026-08-18T12:42:52Z")

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Hi guys, I’m still new to UV unwrapping in Blender so sorry if this sounds basic, but I’m stuck on something simple. I made a cube and just want to place a 16:9 image on one face of it without it getting stretched. Her…

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## [\[Free Addon\] PolyPulse v0.5.8 Beta — Game-ready asset toolkit (UV, LOD, Colliders, Export)](https://blenderartists.org/t/free-addon-polypulse-v0-5-8-beta-game-ready-asset-toolkit-uv-lod-colliders-export/1650062)

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**Author:** [@Winstor](https://blenderartists.org/u/Winstor)\
**Replies:** 0\
**Last updated:** [August 11, 2026, 2:28pm UTC](https://blenderartists.org/t/free-addon-polypulse-v0-5-8-beta-game-ready-asset-toolkit-uv-lod-colliders-export/1650062 "2026-08-11T14:28:02Z")

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Hi everyone! I’m releasing PolyPulse as an open beta — a single N-panel that bundles the most common game asset preparation steps into one workflow. :sparkles: What it does Scene Analysis — object/mesh/material statis…

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## [I notice uv overlaping cordinates when I export](https://blenderartists.org/t/i-notice-uv-overlaping-cordinates-when-i-export/1649370)

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**Author:** [@Just\_Alaska](https://blenderartists.org/u/Just_Alaska)\
**Replies:** 8\
**Last updated:** [August 3, 2026, 7:50pm UTC](https://blenderartists.org/t/i-notice-uv-overlaping-cordinates-when-i-export/1649370 "2026-08-03T19:50:50Z")

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When I transfer my finished model to procreate I found out there is uv overlapped cordinates in the boleened things, I also uploaded my finished model to another obj previewer and there is the overlaps. Im trying to find…

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## [Texturing a ball](https://blenderartists.org/t/texturing-a-ball/1647293)

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**Author:** [@Sempoo](https://blenderartists.org/u/Sempoo)\
**Replies:** 14\
**Last updated:** [July 29, 2026, 5:03pm UTC](https://blenderartists.org/t/texturing-a-ball/1647293 "2026-07-29T17:03:25Z")

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I have modeled an aircraft Attitude Indicator, but I have a serious problem unwrapping and texturing the ball it consists of. As we can clearly see in the references, all line thicknesses are perfectly preserved, there a…

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## [Poor UV Seams / Fixing?](https://blenderartists.org/t/poor-uv-seams-fixing/1648747)

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**Author:** [@Nicocain](https://blenderartists.org/u/Nicocain)\
**Replies:** 1\
**Last updated:** [July 26, 2026, 6:49pm UTC](https://blenderartists.org/t/poor-uv-seams-fixing/1648747 "2026-07-26T18:49:05Z")

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I’m completely new to Blender, only starting as of ~2 days ago. I’ve been working on creating a mod for Elden Ring and didn’t want to reuse an existing model. Because of this, I decided to simply kitbash a few pieces of …

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## [How to unwrap complex furniture?](https://blenderartists.org/t/how-to-unwrap-complex-furniture/1646020)

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**Author:** [@lightwriter](https://blenderartists.org/u/lightwriter)\
**Replies:** 12\
**Last updated:** [July 20, 2026, 9:06am UTC](https://blenderartists.org/t/how-to-unwrap-complex-furniture/1646020 "2026-07-20T09:06:00Z")

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Hi there! I have to unwrap a large number of pieces of furniture, in order to convert them to GLB for an interactive site. However, I’m having trouble with some complex geometry. For example, with this back: If I u…

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## [How to edit UVs symmetrically?](https://blenderartists.org/t/how-to-edit-uvs-symmetrically/1647720)

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**Author:** [@JekSun97](https://blenderartists.org/u/JekSun97)\
**Replies:** 2\
**Last updated:** [July 15, 2026, 6:51am UTC](https://blenderartists.org/t/how-to-edit-uvs-symmetrically/1647720 "2026-07-15T06:51:16Z")

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I have one UV map for the whole head, without separate islands, I want to edit the vertices near the left eye on the UV, but I also want this to apply to the right eye, how can this be done?

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## [Zen UV for Blender](https://blenderartists.org/t/zen-uv-for-blender/1235124)

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**Author:** [@SergeyTyapkin](https://blenderartists.org/u/SergeyTyapkin)\
**Replies:** 66\
**Last updated:** [July 4, 2026, 9:35am UTC](https://blenderartists.org/t/zen-uv-for-blender/1235124 "2026-07-04T09:35:52Z")

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Zen UV is not just a set of tools, it is ready to use pipeline for fast creating UV’s in Blender. It represents an intuitive system created by professionals and refined in real projects. Enjoy this experience with us! …

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## [Texture painting creates jagged edges](https://blenderartists.org/t/texture-painting-creates-jagged-edges/1646561)

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**Author:** [@andrei\_mihaila](https://blenderartists.org/u/andrei_mihaila)\
**Replies:** 3\
**Last updated:** [June 30, 2026, 7:56am UTC](https://blenderartists.org/t/texture-painting-creates-jagged-edges/1646561 "2026-06-30T07:56:21Z")

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Hello! I am trying to create an ID map for texturing in another program. The problem is that when I try to texture paint parts of the mesh using a mask I am getting these jagged edges. I’ve seen online that people say th…

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## [UV Mapping | How to tile texture repeatedly?](https://blenderartists.org/t/uv-mapping-how-to-tile-texture-repeatedly/1645513)

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**Author:** [@Amprop](https://blenderartists.org/u/Amprop)\
**Replies:** 2\
**Last updated:** [June 18, 2026, 7:46pm UTC](https://blenderartists.org/t/uv-mapping-how-to-tile-texture-repeatedly/1645513 "2026-06-18T19:46:14Z")

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Playing around with the UV mapping for the first time. I got a hang of the basics but currently breaking my head trying to make the texture in the UV Mapping view repeat/tile: You can see I tiled the texture 3 times …

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## [Let’s fix the UV headache: What’s slowing you down the most?](https://blenderartists.org/t/let-s-fix-the-uv-headache-what-s-slowing-you-down-the-most/1644779)

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**Author:** [@anvil](https://blenderartists.org/u/anvil)\
**Replies:** 1\
**Last updated:** [June 14, 2026, 1:43pm UTC](https://blenderartists.org/t/let-s-fix-the-uv-headache-what-s-slowing-you-down-the-most/1644779 "2026-06-14T13:43:52Z")

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Hi everyone, If you could magically turn off one part of your UV workflow, which part would it be? I’m deep in development for a tool designed to make non-destructive UV unwrapping actually feel ‘smart’ instead of tediou…

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## [Smart UV Tool – Non-Destructive UV Unwrapping Addon for Blender](https://blenderartists.org/t/smart-uv-tool-non-destructive-uv-unwrapping-addon-for-blender/1637185)

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**Author:** [@anvil](https://blenderartists.org/u/anvil)\
**Replies:** 3\
**Last updated:** [June 6, 2026, 8:04am UTC](https://blenderartists.org/t/smart-uv-tool-non-destructive-uv-unwrapping-addon-for-blender/1637185 "2026-06-06T08:04:05Z")

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Hi everyone, Tired of fighting with messy UVs on dense meshes? Frustrated when a simple unwrap ruins your existing seams or affects parts of your model you wanted to keep intact?I built Smart UV Tool specifically to sol…

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## [UV distortion](https://blenderartists.org/t/uv-distortion/1643278)

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**Author:** [@abdullaebn](https://blenderartists.org/u/abdullaebn)\
**Replies:** 3\
**Last updated:** [June 3, 2026, 2:42pm UTC](https://blenderartists.org/t/uv-distortion/1643278 "2026-06-03T14:42:07Z")

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UV stretching, how do i fix this eventhough this area is straight, uv is curved and stretching closeup of the topology of the area distorted. there are few triangles over there so i cant use ‘follow active quads’ …

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## [UV stretching](https://blenderartists.org/t/uv-stretching/1643116)

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**Author:** [@abdullaebn](https://blenderartists.org/u/abdullaebn)\
**Replies:** 8\
**Last updated:** [June 3, 2026, 8:41am UTC](https://blenderartists.org/t/uv-stretching/1643116 "2026-06-03T08:41:54Z")

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How can i fix this stretching in UV. I tried seams in different places and unwrapped but its getting worse.

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## [How to texture stretched lines?](https://blenderartists.org/t/how-to-texture-stretched-lines/1641488)

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**Author:** [@lightwriter](https://blenderartists.org/u/lightwriter)\
**Replies:** 2\
**Last updated:** [May 19, 2026, 2:48pm UTC](https://blenderartists.org/t/how-to-texture-stretched-lines/1641488 "2026-05-19T14:48:35Z")

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Hi there! I must texture this bedside table. I have access to the top texture https://www.1stdibs.com/furniture/more-furniture-collectibles/bedroom-furniture/night-stands/modern-round-bedside-table-black-white-1-drawer-…

[Next page](https://blenderartists.org/tag/uv/198.md?match_all_tags=true&page=1&tags%5B%5D=uv)
