Vertex_Vault

Vertex_Vault

Multi-Disciplinary 3D Generalist | ArchViz Technical Artist | Full-Stack Developer

I am an environment artist and developer who bridges the gap between technical logic and cinematic art. Collapsing a decade’s worth of multi-disciplinary skills into a hyper-accelerated two-year sprint, I have built a pipeline that spans the entire creative process—from raw architectural design and custom software engineering to real-time cinematic production.

My workflow bypasses conventional creative boundaries. I specialize in the full ArchViz asset pipeline, handling structural engineering accuracy, intricate hard-surface sculpting, real-time lighting design, and drone photogrammetry. Beyond the visual realm, I am a full-stack developer who builds custom, heavy-logic web ecosystems from scratch using vanilla languages to manage complex project data and workflows.

Driven by an obsessive eye for detail and a childhood curiosity that evolved into relentless technical execution, I treat every project as a balance of complex architecture and cinematic storytelling.

:hammer_and_wrench: Software & Technical Arsenal
3D Modeling & Environment Design: Blender, ZBrush, Gaea

Real-Time Rendering & ArchViz: Unreal Engine 5, Twinmotion, Revit, AutoCAD, SketchUp

Photogrammetry: RealityScan (Aerial & Terrestrial 3D Point-Cloud Generation)

Full-Stack Web Development: Vanilla JavaScript (Heavy DOM Manipulation & Custom Data Filters), CSS3 (Custom Keyframe Animations), HTML5

Cinematics & Post-Production: Advanced Camera Optics, Depth-of-Field Framing, Digital Composition

:artist_palette: Core Capabilities
End-to-End ArchViz Production: Transforming raw structural layouts from Revit and AutoCAD into highly immersive, optimized real-time environments inside Unreal Engine 5.

Intricate Hard-Surface Modeling: Specializing in complex geometric lattice structures, repeating architectural modules, and highly detailed cultural or historical ornamentation.

Real-World Asset Digitization: Converting physical terrain and real-world assets into production-ready 3D data via aerial drone photogrammetry and point-cloud mesh processing.

Proprietary Software Engineering: Designing and coding heavy single-file web applications from the ground up to handle data visualization, live currency conversions, and workspace analytics.