acoimbraf
Hi everyone! I’m Asaph Coimbra, a 3D Technical Artist and Designer from Brazil.
With a 14-year background bridging mechanical engineering (R&D), architecture, and interactive 3D, my daily work focuses on translating heavy technical CAD data into clean, optimized, and production-ready 3D environments.
Blender is at the absolute core of my pipeline. I use it extensively for CAD-to-mesh cleanup, UV mapping, Geometry Nodes, and procedural material setups. Because of my engineering background, I don’t just optimize shapes—I understand how these products are actually manufactured in the real world, which helps me structure my models realistically.
I am naturally detail-oriented, but over the years I’ve learned how to align project expectations with actual production realities. My goal is always to deliver efficient, well-structured assets (especially for web-based real-time engines like Three.js), while constantly looking for ways to raise the visual quality bar.
Always happy to connect, talk about technical workflows, mesh optimization, or procedural setups!