Spectacular. How was the plastic texture achieved?
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Thanks, it’s just a simple noise texture with a bump and the same noise texture connected to the roughness
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Came out great, the renders are fantastic! So cool!
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Thank you
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How did you achieve the detail of the thumsticks?
It’s already done in geometry. Doing it with some displacement map would consume more hardware resources and would involve an unwrapp.
And if you ask me, doing so is as simple as inserting the primitive Torus with a considerable number of segments and then making a poke face to finish with a bevel.
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Thanks for explaining!
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I loved the lighting and shaders!
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I featured you on BlenderNation, have a great weekend!
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Feels expensive! I want to grab it!
Great job! It’s indistinguishable from the real one.
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